View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0003235 | The Dark Mod | Coding | public | 19.09.2012 01:03 | 05.10.2012 21:32 |
Reporter | Springheel | Assigned To | Springheel | ||
Priority | normal | Severity | normal | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | ||
Product Version | TDM 1.08 | ||||
Summary | 0003235: AI not patrolling after conversation | ||||
Description | In the mission In Remembrance of Him, there are two AI that play scripted "conversations" and then start a regular patrol. At least two people using 1.08 (including me) reported that the AI did not go on patrol. Yet when I tested with 1.07, they did. We need to make sure something with 1.08 isn't breaking this mission. RPGista said: It seems that there is a problem with the very last step on the conversation of both characters, which is an "activate entity" command; it is supposed to activate a trigger, which in turn will activate a path_wait for trigger that will send them on their patrols. | ||||
Tags | No tags attached. | ||||
Tried this again in 1.08, and noticed clearly that merchant's wife conversation could be triggered by going into the kitchen downstairs, and she didn't move afterwards. In 1.07, I could not trigger the conversation until starting up the stairs, and she did patrol afterwards. Something is different. |
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After the conversation ends, this command is executed: Conversation Command: 'ActivateTarget' activating entity triggerwife The trigger it activates sits at top top corner of the stairs (so theoretically, the player could also trigger it by climbing/jumping into it). This trigger "works", e.g. after getting triggered, it vanishes. However, what it actually triggers/targets is the "merchantwife" itself. She targets the path_corner waitfortrigger and this somehow seems not to work anymore. |
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Yes, you can jump into the triggerwife and activate it manually. At the end of the conversation the game then complains it can no longer find this trigger. This is a map problem, but not actually serious. In any event, triggering triggerwife does not result in the wife patroling, regardless on how you trigger it (player touch or conversation). Edit: Jumping into the triggerwife does make the wife patrol as long as you haven't triggered the conversation yet. Once the conversation runs, this trigger does no longer work. Maybe the problem here is that at the end of the conversation, this triggerwife does not work, maybe because the wife is still in the "conversation" state/task? It smells more an AI problem than a trigger problem. |
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I just tried it again in 1.07 multiple times and it worked properly, with the woman patrolling after she is done. I tried the same thing multiple times in 1.08 and she did not patrol. So something in 1.08 seems to be stopping the trigger from working. Was anything changed with trigger or conversation behaviour? |
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This needs to be addressed on the map level. | |
Date Modified | Username | Field | Change |
---|---|---|---|
19.09.2012 01:03 | Springheel | New Issue | |
20.09.2012 01:01 | Springheel | Note Added: 0004841 | |
23.09.2012 08:24 | tels | Note Added: 0004845 | |
23.09.2012 08:30 | tels | Note Added: 0004846 | |
23.09.2012 10:13 | tels | Note Edited: 0004846 | |
24.09.2012 01:22 | Springheel | Note Added: 0004849 | |
24.09.2012 01:39 | Springheel | Note Edited: 0004849 | |
24.09.2012 01:40 | Springheel | Note Edited: 0004849 | |
24.09.2012 01:52 | Springheel | Note Edited: 0004849 | |
25.09.2012 22:13 | Springheel | Note Added: 0004851 | |
25.09.2012 22:13 | Springheel | Target Version | TDM 1.08 => |
25.09.2012 22:13 | Springheel | Assigned To | => Springheel |
25.09.2012 22:13 | Springheel | Status | new => assigned |
05.10.2012 21:32 | Springheel | Status | assigned => resolved |
05.10.2012 21:32 | Springheel | Resolution | open => fixed |