View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0003264 | The Dark Mod | Coding | public | 26.11.2012 18:23 | 26.11.2012 18:31 |
Reporter | Constantine | Assigned To | tels | ||
Priority | normal | Severity | normal | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | TDM 1.08 | ||||
Target Version | TDM 2.00 | Fixed in Version | TDM 2.00 | ||
Summary | 0003264: Noshadows_lod_x spawnarg actually affects (x-1) LOD | ||||
Description | The noshadows_lod_1 spawnarg actually controls LOD 0 shadows, noshadows_lod_2 works at LOD 1, etc. Here is a demo using all the LODs in the attached file. The shadows are disabled at LOD 3 and 4 in def, but actually they disappear at LOD 2 and 3. I also found that there is no way to disable shadows at last LOD (independently of the number of LODs), because the corresponding noshadows_lod_x affects the previous (x-1) LOD, and noshadows_lod_x+1 doesn't work if the next LOD (x+1) isn't set. | ||||
Steps To Reproduce | Put the lodtest.pk4 file in the darkmod folder ant type "map lodtest" in the console. | ||||
Tags | No tags attached. | ||||
Attached Files | |||||
Date Modified | Username | Field | Change |
---|---|---|---|
26.11.2012 18:23 | Constantine | New Issue | |
26.11.2012 18:23 | Constantine | File Added: lodtest.pk4 | |
26.11.2012 18:29 | tels | Assigned To | => tels |
26.11.2012 18:29 | tels | Status | new => assigned |
26.11.2012 18:30 | tels | OS | Windows 7 => |
26.11.2012 18:30 | tels | OS Version | 64 bit => |
26.11.2012 18:30 | tels | Platform | AMD Athlon 64 X2 3800+ 4GB RAM => |
26.11.2012 18:30 | tels | Target Version | => TDM 2.00 |
26.11.2012 18:31 | tels | Note Added: 0004946 | |
26.11.2012 18:31 | tels | Status | assigned => resolved |
26.11.2012 18:31 | tels | Fixed in Version | => TDM 2.00 |
26.11.2012 18:31 | tels | Resolution | open => fixed |