View Issue Details

IDProjectCategoryView StatusLast Update
0003291The Dark ModAIpublic19.01.2013 23:58
ReporterSpringheel Assigned Tograyman  
PrioritynormalSeveritynormalReproducibilityhave not tried
Status resolvedResolutionfixed 
Product VersionTDM 1.08 
Target VersionTDM 2.00Fixed in VersionTDM 2.00 
Summary0003291: AI play wrong vocal when drowning
DescriptionWhen you throw an unconcious AI into water, he plays his "snd_airGasp"
vocal. This sounds like coughing, and is the same vocal played when the AI is hit with a gas arrow.

"snd_death_liquid" is the proper vocal for drowning.
TagsNo tags attached.

Activities

grayman

grayman

19.01.2013 02:29

administrator   ~0005014

snd_death_liquid is played when the AI dies, not when he's gasping for air.

snd_airGasp is played when the AI is underwater, gasping for air, but not dead yet.

If snd_airGasp isn't appropriate for that situation, we need a new snd_drowning for gasping before dying.
Springheel

Springheel

19.01.2013 03:27

administrator   ~0005015

Last edited: 19.01.2013 03:30

View 3 revisions

I'm not sure snd_death_liquid is well designed for the way drowning is handled by the code. It has an extended period of 'gasping' followed by a gurgling death. Would be better to separate the gasping and the gurgling so they can be played separately. I'll look into that.

grayman

grayman

19.01.2013 04:09

administrator   ~0005016

Sounds good.
Springheel

Springheel

19.01.2013 21:45

administrator   ~0005017

new shader is called "snd_drowning".
grayman

grayman

19.01.2013 23:57

administrator   ~0005018

Fixed in src rev 5689.

Issue History

Date Modified Username Field Change
19.01.2013 02:04 Springheel New Issue
19.01.2013 02:29 grayman Note Added: 0005014
19.01.2013 03:27 Springheel Note Added: 0005015
19.01.2013 03:30 Springheel Note Edited: 0005015 View Revisions
19.01.2013 03:30 Springheel Note Edited: 0005015 View Revisions
19.01.2013 04:09 grayman Note Added: 0005016
19.01.2013 13:36 Springheel Assigned To => Springheel
19.01.2013 13:36 Springheel Status new => assigned
19.01.2013 21:45 Springheel Note Added: 0005017
19.01.2013 22:32 Springheel Assigned To Springheel => grayman
19.01.2013 23:57 grayman Note Added: 0005018
19.01.2013 23:58 grayman Status assigned => resolved
19.01.2013 23:58 grayman Resolution open => fixed
19.01.2013 23:58 grayman Fixed in Version => TDM 2.00
19.01.2013 23:58 grayman Target Version => TDM 2.00