View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0003297 | The Dark Mod | Design/Coding | public | 24.01.2013 09:36 | 26.01.2013 10:34 |
| Reporter | Obsttorte | Assigned To | tels | ||
| Priority | normal | Severity | feature | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Product Version | TDM 1.08 | ||||
| Target Version | TDM 2.00 | Fixed in Version | TDM 2.00 | ||
| Summary | 0003297: There is no ko_script spawnarg for AI. | ||||
| Description | AI have a spawnarg called "death_script", which can be used to call a script function if the AI is killed. However, a similar functionality for ko'ed AI is missing. | ||||
| Tags | No tags attached. | ||||
|
With revision 0005692, implement support for "ko_script" and "fx_on_ko" spawnargs. The "ko_script" calls a function with just the AI that is knocked out (or the named function on the script object of the AI). Thus it mirrors "death_script" in the implementation. Both suffer from the problem that the script cannot easily determine who is responsible for the death/ko, but I'll leave this for another day. |
|
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 24.01.2013 09:36 | Obsttorte | New Issue | |
| 25.01.2013 14:02 | Springheel | Project | DarkRadiant => The Dark Mod |
| 26.01.2013 10:33 | tels | Assigned To | => tels |
| 26.01.2013 10:33 | tels | Status | new => assigned |
| 26.01.2013 10:33 | tels | Product Version | 1.7.2 => TDM 1.08 |
| 26.01.2013 10:33 | tels | Target Version | => TDM 2.00 |
| 26.01.2013 10:34 | tels | Note Added: 0005027 | |
| 26.01.2013 10:34 | tels | Status | assigned => resolved |
| 26.01.2013 10:34 | tels | Fixed in Version | => TDM 2.00 |
| 26.01.2013 10:34 | tels | Resolution | open => fixed |