View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0003303 | The Dark Mod | Coding | public | 26.01.2013 09:33 | 02.07.2022 15:16 |
Reporter | tels | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | closed | Resolution | no change required | ||
Product Version | TDM 1.08 | ||||
Summary | 0003303: trigger_once_entityname doesn't react to dropped items | ||||
Description | The description says it does not react to items that are dropped. This should be tested and if so, changed, so that the trigger reacts to such items. | ||||
Tags | No tags attached. | ||||
Attached Files | |||||
Tested it. It really doesn't work. (I used a book). | |
The entity description does say it only works on entities that can enter the brush on their own, which most likely means actors only. Could be worth testing whether post-KO ragdolls / dropped ragdolls can activate such a trigger brush. Otherwise this would need to become an issue about expanding trigger brushes to react to other entities beyond just actors. | |
Is this really necessary. Triggers were originally intented to trigger events when the player enters an area or interacts with something. Things like an object is in a location can normally be handled via objectives or Stim and Response. We get a lot of redundant systems without adding anything new, imho. |
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Testing confirms that only walking AIs, not post-KO ragdolls, can activate a trigger_once_entityname. It's probably fine if that stays as it is, since the description has always stated that only entities that can move into the trigger by themselves can activate it. The player dragging the AI into the trigger is a very different situation which the trigger brush currently can't distinguish from the AI walking into it on its own - so it would be risky for us to retroactively add this feature, possibly allowing for unforeseen behaviour in released missions. |
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Yes I agree, we already have 2 methods of checking whether an entity is in a certain place: 1) objective + location clip 2) Stim/Response The advantage of doing it via triggers is that it's probably easier to learn and use, but the gain is slim compared to the work, has potential performance implications, and the other 2 methods are well documented on the wiki. So I'll be closing this ticket. |
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Date Modified | Username | Field | Change |
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26.01.2013 09:33 | tels | New Issue | |
26.01.2013 22:13 | Obsttorte | Note Added: 0005033 | |
27.01.2013 21:00 | Obsttorte | File Added: toe_crash.map | |
02.07.2022 13:27 | Dragofer | Note Added: 0014940 | |
02.07.2022 14:38 | Obsttorte | Note Added: 0014942 | |
02.07.2022 14:38 | Obsttorte | Relationship added | related to 0002398 |
02.07.2022 15:13 | Dragofer | Note Added: 0014949 | |
02.07.2022 15:14 | Dragofer | Note Edited: 0014949 | |
02.07.2022 15:16 | Dragofer | Note Added: 0014950 | |
02.07.2022 15:16 | Dragofer | Status | new => closed |
02.07.2022 15:16 | Dragofer | Resolution | open => no change required |