View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000339 | The Dark Mod | Mapping | public | 27.07.2007 13:26 | 05.11.2007 04:26 |
| Reporter | New Horizon | Assigned To | |||
| Priority | normal | Severity | feature | Reproducibility | always |
| Status | closed | Resolution | won't fix | ||
| Fixed in Version | SVN | ||||
| Summary | 0000339: Use Additive Shaderpass for Ambient | ||||
| Description | We could use a console variable to avoid using the ugly ambient lights in D3 since they make textures and characters look very ugly. It was discussed in the Edge of Chaos section of our forums. They wanted to make this a player controlled option...but I think it should be mapper controlled for our purposes. | ||||
| Additional Information | [quote name='BloodRayne' date='Nov 1 2006, 03:09 PM' post='89059'] We made it like this: Each texture has an extra (additive) shaderpass (which is the diffusemap). This way we can avoid having to use extra lights (we're lighting up the ambient diffuse factor). We've put these extra passes into each material that needs one. What we'ld like to do is make a console variable available (r_ambientlightfactor) where 0 = no extra ambient at all and 1 = fullbright. This way people can choose wether or not to use the ambientlighting system. Then we can put that value with a slider into the mainmenu gui no probs. ;) You can find the lowdown on this technique here: [url=http://www.doom3world.org/phpbb2/viewtopic.php?t=8045&highlight=ambient+light]http://www.doom3world.org/phpbb2/viewtopic...t=ambient+light[/url] [/quote] | ||||
| Tags | No tags attached. | ||||
| No longer required, as spectrum lighting will do this far easier. | |
| No need for this, as spectrum lighting will do it much easier. | |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 27.07.2007 13:26 | New Horizon | New Issue | |
| 05.11.2007 04:25 | New Horizon | Note Added: 0000817 | |
| 05.11.2007 04:26 | New Horizon | Status | new => closed |
| 05.11.2007 04:26 | New Horizon | Note Added: 0000818 | |
| 05.11.2007 04:26 | New Horizon | Resolution | open => won't fix |
| 05.11.2007 04:26 | New Horizon | Fixed in Version | => SVN |