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IDProjectCategoryView StatusLast Update
0000339The Dark ModMappingpublic05.11.2007 04:26
ReporterNew Horizon Assigned To 
PrioritynormalSeverityfeatureReproducibilityalways
Status closedResolutionwon't fix 
Fixed in VersionSVN 
Summary0000339: Use Additive Shaderpass for Ambient
DescriptionWe could use a console variable to avoid using the ugly ambient lights in D3 since they make textures and characters look very ugly.

It was discussed in the Edge of Chaos section of our forums.

They wanted to make this a player controlled option...but I think it should be mapper controlled for our purposes.
Additional Information[quote name='BloodRayne' date='Nov 1 2006, 03:09 PM' post='89059']
We made it like this: Each texture has an extra (additive) shaderpass (which is the diffusemap). This way we can avoid having to use extra lights (we're lighting up the ambient diffuse factor).

We've put these extra passes into each material that needs one. What we'ld like to do is make a console variable available (r_ambientlightfactor) where 0 = no extra ambient at all and 1 = fullbright. This way people can choose wether or not to use the ambientlighting system. Then we can put that value with a slider into the mainmenu gui no probs. ;)

You can find the lowdown on this technique here: [url=http://www.doom3world.org/phpbb2/viewtopic.php?t=8045&highlight=ambient+light]http://www.doom3world.org/phpbb2/viewtopic...t=ambient+light[/url]
[/quote]
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Activities

New Horizon

New Horizon

05.11.2007 04:25

manager   ~0000817

No longer required, as spectrum lighting will do this far easier.
New Horizon

New Horizon

05.11.2007 04:26

manager   ~0000818

No need for this, as spectrum lighting will do it much easier.

Issue History

Date Modified Username Field Change
27.07.2007 13:26 New Horizon New Issue
05.11.2007 04:25 New Horizon Note Added: 0000817
05.11.2007 04:26 New Horizon Status new => closed
05.11.2007 04:26 New Horizon Note Added: 0000818
05.11.2007 04:26 New Horizon Resolution open => won't fix
05.11.2007 04:26 New Horizon Fixed in Version => SVN