View Issue Details

IDProjectCategoryView StatusLast Update
0003405The Dark ModMappingpublic05.10.2017 14:12
ReporterSpringheel Assigned Tograyman  
PrioritynormalSeveritynormalReproducibilityrandom
Status closedResolutionunable to reproduce 
Product VersionTDM 1.08 
Target VersionTDM 2.05Fixed in VersionTDM 2.05 
Summary0003405: Crashes in A Score to Settle
DescriptionWe've had two recent reports of random crashes in this mission, and I've been having them myself under 2.0 as I try to update it for standalone. In my case, the crashes have been frequent-- 3 out of 4 times, and they have no apparent pattern; I've had a crash while loading, at the start of the map, and elsewhere.

Other reports included the crash only happening on Down street.
" I KOed him and headed for Down St. when the crashes started happening. "

TagsNo tags attached.

Activities

Springheel

Springheel

12.05.2013 17:54

administrator   ~0005425

"The archer who's patrolling the inn is doing something funky. Caught red-handed in each of 3 crashes.

Have to dig down and find out what he's doing. "
grayman

grayman

13.05.2013 02:16

viewer   ~0005435

Last edited: 13.05.2013 02:17

When the patrol code selects the next path entity to process, if none can be found, there are two spots in the code that weren’t handling the situation. The fix is to make them aware of this possibility.

In A Score to Settle, an archer in the inn realized that a coin purse had gone missing during the first few frames (it fell through the table it was sitting on, a different problem). This let the archer go from idle to alert_idle, but the next two path_corners on his patrol route were marked “idle_only”, which meant he couldn’t use them, and had nowhere to go. This caused the early crash.

Rev. 5762:

MovementSubsystem.cpp
Misc.cpp

To test with this fix, update from SVN. The Windows DLL is updated in rev. 13463.

grayman

grayman

13.05.2013 02:17

viewer   ~0005436

There might be other crashes in this mission, so we'll leave the issue open until we're confident all crashes have been dealt with.
Springheel

Springheel

14.05.2013 18:12

administrator   ~0005457

Tested for about half an hour or so tonight. No crashes during the game, although I did have a CTD right after clicking "quit" in the main menu.
grayman

grayman

02.06.2013 03:41

viewer   ~0005509

Any new info on this?
Springheel

Springheel

02.06.2013 13:17

administrator   ~0005510

Haven't had much time for testing yet, but no crashes so far.
nbohr1more

nbohr1more

05.10.2017 14:12

developer   ~0009400

No recent reports

Issue History

Date Modified Username Field Change
11.05.2013 17:15 Springheel New Issue
12.05.2013 17:54 Springheel Assigned To => grayman
12.05.2013 17:54 Springheel Status new => assigned
12.05.2013 17:54 Springheel Note Added: 0005425
13.05.2013 02:16 grayman Note Added: 0005435
13.05.2013 02:17 grayman Note Edited: 0005435
13.05.2013 02:17 grayman Note Added: 0005436
14.05.2013 18:12 Springheel Note Added: 0005457
02.06.2013 03:41 grayman Note Added: 0005509
02.06.2013 13:17 Springheel Note Added: 0005510
05.06.2013 22:46 Springheel Status assigned => feedback
05.10.2017 14:12 nbohr1more Note Added: 0009400
05.10.2017 14:12 nbohr1more Status feedback => closed
05.10.2017 14:12 nbohr1more Resolution open => unable to reproduce
05.10.2017 14:12 nbohr1more Fixed in Version => TDM 2.05
05.10.2017 14:12 nbohr1more Target Version => TDM 2.05