View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0003422 | The Dark Mod | AI | public | 17.05.2013 14:20 | 04.06.2013 19:36 |
Reporter | grayman | Assigned To | Springheel | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | TDM 1.08 | ||||
Fixed in Version | TDM 2.00 | ||||
Summary | 0003422: AI ignore breaking glass of gas arrow | ||||
Description | Since a gas arrow makes a breaking glass sound when it hits, it should draw the attention of any nearby AI. This should cause them to at least look in the direction of the sound. | ||||
Additional Information | The projectile result for the gas arrow creates the green cloud effect, the sound of the glass breaking, and the gas stim. It should also create a propagated sound that nearby AI can hear. | ||||
Tags | No tags attached. | ||||
How did you fix this? I just shot a bunch of gas arrows near patrolling AI and none of them paid any attention. |
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"tdm_showsprop 1" should show that the AI are hearing the arrow. It's not a very loud noise though, about the same as a water arrow, so they won't react unless you shoot it fair close. But they definitely hear it. I don't want to make it too loud, or AI will walk towards it, possibly walking right into the gas. |
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To me it sounds loud enough to be something they'd be interested in, but it's not loud enough for them to care. I planted one next to an AI's head and he showed no interest, and a moment later he was on the floor anyway. Ah, well. Thanks. |
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Were you on the same team, by chance? In my testmap AI didn't react when I was a friendly, but they did when I was an enemy. We can try something louder if you like. How far away should AI react to it? |
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Yes, same team. Leave it as it is. I was able to at least get a guard to say something about having heard something. He's supposed to look toward a sound when he doesn't plan to walk to it, but that's not happening, and is something I need to look into. |
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Ok, I'll set it back to resolved then. | |
Date Modified | Username | Field | Change |
---|---|---|---|
17.05.2013 14:20 | grayman | New Issue | |
17.05.2013 19:35 | Springheel | Assigned To | => Springheel |
17.05.2013 19:35 | Springheel | Status | new => assigned |
24.05.2013 00:36 | Springheel | Status | assigned => resolved |
24.05.2013 00:36 | Springheel | Fixed in Version | => TDM 2.00 |
24.05.2013 00:36 | Springheel | Resolution | open => fixed |
03.06.2013 18:44 | grayman | Note Added: 0005517 | |
03.06.2013 18:44 | grayman | Status | resolved => feedback |
03.06.2013 18:44 | grayman | Resolution | fixed => reopened |
04.06.2013 01:10 | Springheel | Note Added: 0005518 | |
04.06.2013 01:12 | Springheel | Note Edited: 0005518 | |
04.06.2013 01:12 | Springheel | Note Edited: 0005518 | |
04.06.2013 01:44 | grayman | Note Added: 0005519 | |
04.06.2013 01:44 | grayman | Status | feedback => assigned |
04.06.2013 02:32 | Springheel | Note Added: 0005520 | |
04.06.2013 02:32 | Springheel | Note Edited: 0005520 | |
04.06.2013 11:49 | grayman | Note Added: 0005521 | |
04.06.2013 19:35 | Springheel | Note Added: 0005523 | |
04.06.2013 19:36 | Springheel | Status | assigned => resolved |
04.06.2013 19:36 | Springheel | Resolution | reopened => fixed |