View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0003438 | The Dark Mod | AI | public | 03.06.2013 02:40 | 04.06.2013 19:48 |
Reporter | grayman | Assigned To | grayman | ||
Priority | normal | Severity | normal | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | TDM 2.00 | ||||
Target Version | TDM 2.00 | Fixed in Version | TDM 2.00 | ||
Summary | 0003438: There should be no rampdown barks in Observant State | ||||
Description | Rampdown barks in Observant State should be moved down into Alert Idle state. This should clean up the conflicts that can occur between what each state wants the AI to say. The duration between the two transitions is very short, so the only thing the player is going to notice is that instead of two successive barks that might not agree with each other, he'll hear a single bark that makes sense. | ||||
Tags | No tags attached. | ||||
Also, kill Idle and Alert Idle repeated barks when in Observant and Suspicious states, for both ascending and descending alert level. | |
Review all alert states and move barks where they’re supposed to be. Kill the repeated bark task in states that shouldn’t be using it. Add one more check to keep AI from getting dragged back into searches. Rev. 5803: AgitatedSearchingState.cpp ObservantState.cpp SearchingState.cpp State.cpp SuspiciousState.cpp SwitchOnLightState.cpp Memory.cpp Tested with bug2603.map. |
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Date Modified | Username | Field | Change |
---|---|---|---|
03.06.2013 02:40 | grayman | New Issue | |
03.06.2013 02:40 | grayman | Status | new => assigned |
03.06.2013 02:40 | grayman | Assigned To | => grayman |
03.06.2013 03:37 | grayman | Note Added: 0005516 | |
04.06.2013 16:34 | grayman | Relationship added | related to 0003430 |
04.06.2013 19:48 | grayman | Note Added: 0005525 | |
04.06.2013 19:48 | grayman | Status | assigned => resolved |
04.06.2013 19:48 | grayman | Resolution | open => fixed |
04.06.2013 19:48 | grayman | Fixed in Version | => TDM 2.00 |