View Issue Details

IDProjectCategoryView StatusLast Update
0003438The Dark ModAIpublic04.06.2013 19:48
Reportergrayman Assigned Tograyman  
PrioritynormalSeveritynormalReproducibilityalways
Status resolvedResolutionfixed 
Product VersionTDM 2.00 
Target VersionTDM 2.00Fixed in VersionTDM 2.00 
Summary0003438: There should be no rampdown barks in Observant State
DescriptionRampdown barks in Observant State should be moved down into Alert Idle state.

This should clean up the conflicts that can occur between what each state wants the AI to say.

The duration between the two transitions is very short, so the only thing the player is going to notice is that instead of two successive barks that might not agree with each other, he'll hear a single bark that makes sense.
TagsNo tags attached.

Relationships

related to 0003430 resolvedgrayman AI giving 'return to idle' bark after search 

Activities

grayman

grayman

03.06.2013 03:37

viewer   ~0005516

Also, kill Idle and Alert Idle repeated barks when in Observant and Suspicious states, for both ascending and descending alert level.
grayman

grayman

04.06.2013 19:48

viewer   ~0005525

Review all alert states and move barks where they’re supposed to be.

Kill the repeated bark task in states that shouldn’t be using it.

Add one more check to keep AI from getting dragged back into searches.

Rev. 5803:

AgitatedSearchingState.cpp
ObservantState.cpp
SearchingState.cpp
State.cpp
SuspiciousState.cpp
SwitchOnLightState.cpp
Memory.cpp

Tested with bug2603.map.

Issue History

Date Modified Username Field Change
03.06.2013 02:40 grayman New Issue
03.06.2013 02:40 grayman Status new => assigned
03.06.2013 02:40 grayman Assigned To => grayman
03.06.2013 03:37 grayman Note Added: 0005516
04.06.2013 16:34 grayman Relationship added related to 0003430
04.06.2013 19:48 grayman Note Added: 0005525
04.06.2013 19:48 grayman Status assigned => resolved
04.06.2013 19:48 grayman Resolution open => fixed
04.06.2013 19:48 grayman Fixed in Version => TDM 2.00