View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0003453 | The Dark Mod | Coding | public | 16.06.2013 00:52 | 19.08.2013 00:20 |
Reporter | Springheel | Assigned To | Springheel | ||
Priority | normal | Severity | normal | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | ||
Product Version | TDM 2.00 | ||||
Target Version | TDM 2.00 | ||||
Summary | 0003453: Conversation in St. Lucia broken | ||||
Description | In St. Lucia, two guards are supposed to have a conversation when the player enters the main pulpit area of the church. Normally, the first guard would walk to the conversation spot and stand there waiting until the second guard arrived, and then the conversation would begin. Now, however, the first guard walks to the spot and starts playing the conversation even when the other guard isn't there yet. I actually heard the guard saying the last of his lines as he approached, so it sounds like he is playing the conversation barks properly. Something has changed that allows the conversation to start before both actors are in place, however. | ||||
Tags | No tags attached. | ||||
Hmm, just played it again and the conversation worked properly. This was from an earlier saved game from the same session as above. I'll keep my eye on this, hopefully it was just a fluke. |
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I haven't seen this happen again, so I'm going to chalk it up as a fluke. | |
Date Modified | Username | Field | Change |
---|---|---|---|
16.06.2013 00:52 | Springheel | New Issue | |
16.06.2013 14:42 | Springheel | Note Added: 0005565 | |
16.06.2013 14:42 | Springheel | Assigned To | => Springheel |
16.06.2013 14:42 | Springheel | Status | new => feedback |
16.06.2013 14:51 | Springheel | Note Edited: 0005565 | |
19.08.2013 00:20 | Springheel | Note Added: 0006060 | |
19.08.2013 00:20 | Springheel | Status | feedback => assigned |
19.08.2013 00:20 | Springheel | Status | assigned => resolved |
19.08.2013 00:20 | Springheel | Resolution | open => fixed |