View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0003466||The Dark Mod||Def / Setup||public||28.06.2013 18:03||30.06.2013 21:42|
|Priority||normal||Severity||normal||Reproducibility||have not tried|
|Product Version||TDM 2.00|
|Summary||0003466: Remove Persontype: Elite|
|Description||There really shouldn't be a need for this persontype; only 2 AI types use this. Rank should handle any special behaviour, and it will cause problems for greetings.|
|Tags||No tags attached.|
|Also, most characters will need specific "to_builder" greetings.|
When determining the response to a greeting, PERSONTYPE_ELITE, PERSONTYPE_NOBLE, and PERSONTYPE_PRIEST are considered equivalent.
If the responder is one of these, they bark "snd_response_positive".
If not, and the greeter is one of these, the responder barks "snd_response_positive_superior".
So I assume we'll simply remove PERSONTYPE_ELITE from that set.
|Yes. IIRC there's also something that checks rank, which should cover it.|
PERSONTYPE_ELITE is used if one or both AI have a rank of '0'.
What will ELITE be replaced with?
There were only two characters using it, and I've switched them to PROGUARD. The elite citywatch wasn't even using it.
I think the only characters with a rank of 0 are beggars. Which means they would use "snd_response_positive_superior" to anyone other than another beggar (since "snd_response_positive_superior" is used when the greeter's rank is higher than the responder's, IIRC).
|28.06.2013 18:03||Springheel||New Issue|
|28.06.2013 18:03||Springheel||Status||new => assigned|
|28.06.2013 18:03||Springheel||Assigned To||=> Springheel|
|28.06.2013 18:37||Springheel||Note Added: 0005610|
|29.06.2013 01:03||grayman||Note Added: 0005613|
|29.06.2013 01:11||Springheel||Note Added: 0005615|
|29.06.2013 02:45||grayman||Note Added: 0005616|
|29.06.2013 11:46||Springheel||Note Added: 0005617|
|29.06.2013 11:47||Springheel||Note Edited: 0005617||View Revisions|
|30.06.2013 21:42||Springheel||Status||assigned => resolved|
|30.06.2013 21:42||Springheel||Resolution||open => fixed|