View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0003502 | The Dark Mod | AI | public | 26.07.2013 02:51 | 27.07.2013 00:20 |
| Reporter | Springheel | Assigned To | Springheel | ||
| Priority | normal | Severity | normal | Reproducibility | have not tried |
| Status | resolved | Resolution | fixed | ||
| Product Version | TDM 2.00 | ||||
| Target Version | TDM 2.00 | Fixed in Version | TDM 2.00 | ||
| Summary | 0003502: Zombie not making water footstep sounds | ||||
| Description | I added footstep sounds to the def file, but the zombie is still making his regular stone footsteps as he walks through the water. Try isolating that section in a testmap and see what's going on. | ||||
| Tags | No tags attached. | ||||
| Put no_draw_puddle down and zombie made appropriate footsteps. | |
| Weird. While searching, the footsteps play splashing sounds, but not while walking. | |
|
Ah, the zombie footsteps had the following syntax: sound_body2 snd_footstep and the correct is just: footstep |
|
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 26.07.2013 02:51 | Springheel | New Issue | |
| 26.07.2013 02:51 | Springheel | Status | new => assigned |
| 26.07.2013 02:51 | Springheel | Assigned To | => Springheel |
| 26.07.2013 15:23 | Springheel | Note Added: 0005889 | |
| 26.07.2013 23:49 | Springheel | Note Added: 0005890 | |
| 27.07.2013 00:16 | Springheel | Note Added: 0005891 | |
| 27.07.2013 00:20 | Springheel | Status | assigned => resolved |
| 27.07.2013 00:20 | Springheel | Fixed in Version | => TDM 2.00 |
| 27.07.2013 00:20 | Springheel | Resolution | open => fixed |