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IDProjectCategoryView StatusLast Update
0003526The Dark ModAIpublic20.08.2013 18:32
ReporterSpringheel Assigned ToSpringheel  
PrioritynormalSeveritynormalReproducibilityhave not tried
Status closedResolutionfixed 
Product VersionTDM 2.00 
Target VersionTDM 2.00 
Summary0003526: Doused lights are waking up sleepers
DescriptionDoing some testing in Living Expenses today, and twice had sleeping guards that woke up, seemingly because I put out some candles in their room. In both cases, I wasn't making any noise that should have woken them (in one case I was just sitting lockpicking a chest), and both immediately made a "notice lights out" bark when they stood up.

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grayman

grayman

20.08.2013 18:32

viewer   ~0006073

This code still exists in OnVisualStim():


    // grayman 0002416 - If I'm in the middle of certain animations, do nothing

    moveType_t moveType = owner->GetMoveType();
    if ( moveType == MOVETYPE_SIT_DOWN || // standing->sitting
         moveType == MOVETYPE_GET_UP || // sitting->standing
         moveType == MOVETYPE_GET_UP_FROM_LYING || // sleeping->standing
         moveType == MOVETYPE_SLEEP || // sleeping
         moveType == MOVETYPE_LAY_DOWN ) // standing->lying down
    {
        return;
    }

How can that be ignored?

Issue History

Date Modified Username Field Change
20.08.2013 18:18 Springheel New Issue
20.08.2013 18:29 Springheel Status new => closed
20.08.2013 18:29 Springheel Assigned To => Springheel
20.08.2013 18:29 Springheel Resolution open => fixed
20.08.2013 18:32 grayman Note Added: 0006073