View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0003526 | The Dark Mod | AI | public | 20.08.2013 18:18 | 20.08.2013 18:32 |
| Reporter | Springheel | Assigned To | Springheel | ||
| Priority | normal | Severity | normal | Reproducibility | have not tried |
| Status | closed | Resolution | fixed | ||
| Product Version | TDM 2.00 | ||||
| Target Version | TDM 2.00 | ||||
| Summary | 0003526: Doused lights are waking up sleepers | ||||
| Description | Doing some testing in Living Expenses today, and twice had sleeping guards that woke up, seemingly because I put out some candles in their room. In both cases, I wasn't making any noise that should have woken them (in one case I was just sitting lockpicking a chest), and both immediately made a "notice lights out" bark when they stood up. | ||||
| Tags | No tags attached. | ||||
|
This code still exists in OnVisualStim(): // grayman 0002416 - If I'm in the middle of certain animations, do nothing moveType_t moveType = owner->GetMoveType(); if ( moveType == MOVETYPE_SIT_DOWN || // standing->sitting moveType == MOVETYPE_GET_UP || // sitting->standing moveType == MOVETYPE_GET_UP_FROM_LYING || // sleeping->standing moveType == MOVETYPE_SLEEP || // sleeping moveType == MOVETYPE_LAY_DOWN ) // standing->lying down { return; } How can that be ignored? |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 20.08.2013 18:18 | Springheel | New Issue | |
| 20.08.2013 18:29 | Springheel | Status | new => closed |
| 20.08.2013 18:29 | Springheel | Assigned To | => Springheel |
| 20.08.2013 18:29 | Springheel | Resolution | open => fixed |
| 20.08.2013 18:32 | grayman | Note Added: 0006073 |