View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0003527 | The Dark Mod | AI | public | 20.08.2013 20:26 | 25.11.2013 22:33 |
| Reporter | Springheel | Assigned To | Springheel | ||
| Priority | normal | Severity | normal | Reproducibility | have not tried |
| Status | closed | Resolution | fixed | ||
| Product Version | TDM 2.00 | ||||
| Target Version | TDM 2.01 | ||||
| Summary | 0003527: AI "hear" through their feet when sleeping. | ||||
| Description | Sound travels to the AI's origin, not his head. Not generally a problem when standing, but when he's lying down, his ears are effectively in his feet. A single crouched footstep close to his feet will wake him, even though the same sound next to his head will not. This is the opposite of what players would reasonably expect. | ||||
| Tags | No tags attached. | ||||
| Now I'm not so sure about this. Will need more testing. It seemed to work as described with the barracks sleeping in Living Expenses. | |
| Not sure where I got this idea, but I can't reproduce it. | |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 20.08.2013 20:26 | Springheel | New Issue | |
| 22.08.2013 19:47 | Springheel | Note Added: 0006076 | |
| 04.09.2013 13:32 | grayman | Assigned To | => grayman |
| 04.09.2013 13:32 | grayman | Status | new => assigned |
| 19.10.2013 21:01 | Springheel | Assigned To | grayman => Springheel |
| 25.11.2013 22:32 | Springheel | Note Added: 0006271 | |
| 25.11.2013 22:33 | Springheel | Status | assigned => closed |
| 25.11.2013 22:33 | Springheel | Resolution | open => fixed |