View Issue Details

IDProjectCategoryView StatusLast Update
0003529The Dark ModAIpublic22.08.2013 19:49
ReporterSpringheel Assigned ToSpringheel  
PrioritynormalSeveritynormalReproducibilityhave not tried
Status closedResolutionfixed 
Product VersionTDM 1.08 
Target VersionTDM 2.01 
Summary0003529: Sleepers can wake up when dropping to idle
DescriptionLiving Expenses:

They're standing up when their alert level has risen to Observant and then falls back to Idle.

Both guards start standing, and walk to path_corners near their beds, and use a path_sleep to lie down. When they fall back into Idle, the code tells them to restart their patrol, and they get up out of bed to get to the path_corner, then they lay down and go right back to sleep.


(This results in path_sleep AI behaving differently than sleeping 1 AI)
TagsNo tags attached.

Activities

Springheel

Springheel

22.08.2013 19:49

administrator   ~0006077

Duplicate.

Issue History

Date Modified Username Field Change
22.08.2013 19:48 Springheel New Issue
22.08.2013 19:49 Springheel Note Added: 0006077
22.08.2013 19:49 Springheel Status new => closed
22.08.2013 19:49 Springheel Assigned To => Springheel
22.08.2013 19:49 Springheel Resolution open => fixed