View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000354||The Dark Mod||Design/Coding||public||26.09.2007 16:17||19.07.2011 22:20|
|Summary||0000354: Add min/max magnitude to responses system|
|Description||Suggest add min/max magnitude to responses system with a default to 'inactive' or something, ie, if no values or 0 for both then the response always works.|
|Tags||No tags attached.|
|Is this still an open issue?|
Yes but it seems not critical. At least nobody has appeared to need it yet.
Stims currently may have a magnitude. In Thief Dromed a matching response might be set to ignore a stim if that magnitude is not high enough or too high. In fact I'm not sure of the purpose of the stim magnitude unless it is tested by the response. Perhaps it is tested in the code, eg, a water arrow stim magnitude is perhaps not high enough to put out a huge fire?
|26.09.2007 16:17||Fidcal||New Issue|
|27.09.2007 06:20||greebo||Status||new => confirmed|
|27.09.2007 06:20||greebo||Project||DarkRadiant => The Dark Mod|
|19.07.2011 21:15||tels||Note Added: 0003939|
|19.07.2011 21:15||tels||Status||confirmed => feedback|
|19.07.2011 22:20||Fidcal||Note Added: 0003943|
|19.07.2011 22:20||Fidcal||Status||feedback => new|