View Issue Details

IDProjectCategoryView StatusLast Update
0003556The Dark ModSoundpublic12.08.2016 16:27
Reportergrayman Assigned Tograyman  
PrioritynormalSeveritynormalReproducibilityalways
Status resolvedResolutionfixed 
Product VersionTDM 2.00 
Target VersionTDM 2.05Fixed in VersionTDM 2.05 
Summary0003556: Player hears sounds normally when underwater
DescriptionWhen the player is underwater, he still hears sounds normally, as if the water isn't there.

Sounds should be greatly muffled, or inaudible.

Sounds that travel through water to get to a player who's not underwater shouldn't be heard at all.
TagsNo tags attached.

Activities

grayman

grayman

12.08.2016 16:27

viewer   ~0008261

Apply dB volume reduction of 17 to a sound just before feeding it to the speakers.

The greater problem of tracking a sound’s path through water would require too much processing, so I didn’t address that.

Rev. 6611:

Game_Local.h
Game_Local.cpp
Game.h
snd_local.h
snd_world.cpp

Issue History

Date Modified Username Field Change
18.09.2013 14:35 grayman New Issue
13.04.2016 14:28 grayman Assigned To => grayman
13.04.2016 14:28 grayman Status new => assigned
13.04.2016 14:28 grayman Target Version => TDM 2.05
12.08.2016 16:27 grayman Note Added: 0008261
12.08.2016 16:27 grayman Status assigned => resolved
12.08.2016 16:27 grayman Resolution open => fixed
12.08.2016 16:27 grayman Fixed in Version => TDM 2.05