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IDProjectCategoryView StatusLast Update
0003576The Dark ModAIpublic25.07.2018 20:37
Reportergrayman Assigned Tograyman  
Status resolvedResolutionfixed 
Product VersionTDM 2.00 
Target VersionTDM 2.03Fixed in VersionTDM 2.03 
Summary0003576: Player needs a type spawnarg
DescriptionGive the player a character type spawnarg.

Then a mapper can have the player pretending to be a Lord, or a City Watch guard, or a Builder, and the player will receive the appropriate greetings from the AI.

Atm, the greeting is selected from the generic set.
TagsNo tags attached.


related to 0002491 acknowledged Consider method for mappers to change entity properties in-game 




20.07.2014 13:55

administrator   ~0006762

Last edited: 20.07.2014 13:56

View 2 revisions

The "personType" spawnarg is the focus of this issue.



20.07.2014 17:21

administrator   ~0006763

The player has a personType spawnarg, and the greetings code has been changed to pay attention to it, rather than using a generic type.

Rev. 6066:



20.07.2014 17:24

administrator   ~0006764

This is one of several changes that are needed for a player to impersonate another character in the game.

With the default personType spawnarg (PERSONTYPE_THIEF), the player hears the same greetings as before. The greetings won't change until the spawnarg is set to another personType.

Issue History

Date Modified Username Field Change
15.10.2013 02:28 grayman New Issue
15.10.2013 02:28 grayman Status new => assigned
15.10.2013 02:28 grayman Assigned To => grayman
20.07.2014 13:55 grayman Note Added: 0006762
20.07.2014 13:56 grayman Note Edited: 0006762 View Revisions
20.07.2014 17:21 grayman Note Added: 0006763
20.07.2014 17:21 grayman Status assigned => resolved
20.07.2014 17:21 grayman Resolution open => fixed
20.07.2014 17:21 grayman Fixed in Version => TDM 2.03
20.07.2014 17:21 grayman Target Version => TDM 2.03
20.07.2014 17:24 grayman Note Added: 0006764
25.07.2018 20:37 nbohr1more Relationship added related to 0002491