View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0003578 | The Dark Mod | Coding | public | 15.10.2013 17:27 | 16.10.2013 18:38 |
Reporter | taaaki | Assigned To | taaaki | ||
Priority | normal | Severity | normal | Reproducibility | N/A |
Status | resolved | Resolution | fixed | ||
Product Version | TDM 2.00 | ||||
Target Version | TDM 2.01 | Fixed in Version | TDM 2.01 | ||
Summary | 0003578: Support TDM in directories other than "darkmod" | ||||
Description | The OSPathToRelativePath function in FileSystem.cpp relies on certain "hardcoded" directory names in order to discern the relative path. This causes issues for savegames and scripts (and likely other aspects of the game) when TDM is located in a directory named anything other than "darkmod". | ||||
Tags | No tags attached. | ||||
Fix committed in src revision 5897 and assets revision 13696 | |
Not fixed. My changes in rev 5897 didn't account for case sensitivity. Have fix ready and commit it later today. | |
Fixed ... fo' real. However, for Linux, directories with uppercase characters are not advised (lots of warnings in the console about non-portable paths). Src revision: 5898 Bins revision: 13699 |
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Date Modified | Username | Field | Change |
---|---|---|---|
15.10.2013 17:27 | taaaki | New Issue | |
15.10.2013 17:27 | taaaki | Status | new => assigned |
15.10.2013 17:27 | taaaki | Assigned To | => taaaki |
15.10.2013 20:23 | taaaki | Note Added: 0006204 | |
15.10.2013 20:23 | taaaki | Status | assigned => resolved |
15.10.2013 20:23 | taaaki | Fixed in Version | => TDM 2.01 |
15.10.2013 20:23 | taaaki | Resolution | open => fixed |
16.10.2013 10:32 | taaaki | Note Added: 0006205 | |
16.10.2013 10:32 | taaaki | Status | resolved => assigned |
16.10.2013 18:11 | taaaki | Relationship added | related to 0003458 |
16.10.2013 18:38 | taaaki | Note Added: 0006206 | |
16.10.2013 18:38 | taaaki | Status | assigned => resolved |