View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0003600 | The Dark Mod | AI | public | 09.11.2013 13:18 | 10.02.2024 23:41 |
Reporter | Springheel | Assigned To | |||
Priority | normal | Severity | normal | Reproducibility | have not tried |
Status | feedback | Resolution | reopened | ||
Product Version | TDM 2.00 | ||||
Fixed in Version | TDM 2.06 | ||||
Summary | 0003600: Revenants being killed by swords too easily | ||||
Description | In his latest LP, Fen was able to kill revenants with 2 or 3 sword hits if he started with a sneak attack. In one instance he was able to hit and kill the revenant before it was able to draw its sword. That's easier than using water arrows, and really shouldn't be possible. Double check the damage values. | ||||
Tags | melee, realism | ||||
Not sure how it's happening. Revenants have 150 HP, and are made of "undeadbone", which supposedly applies a damage modifier of 0.1. Even with a successful sneak attack, it should take way more than 2 hits. | |
Testing with some zombies, I noticed something unusual. Some sword hits are only doing about 3-5 hp of damage, which is what I would expect with the .1 damage modifier for undead flesh. However, every 3rd hit on average, I do 40-50 points of damage. It's as if the modifier isn't applied consistently. I would expect the same issue is happening here. | |
I recall ages ago talking to Ishtvan about an issue where AI guards were able to kill zombies more easily than they should, and he said something about the code occasionally not detecting the material the sword is hitting. I thought that only affected AI but perhaps it affects the player too; it does seem to be exactly what I'm observing. This is not something that can be fixed for 2.01. I have boosted the revenant HP by an extra 30 in the meantime, which at least adds one more sword-hit. |
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Since this can only be fixed in the code, I'm going to unassign it from me. | |
@Grayman, is this something you can fix..? | |
Prolly not. I'm cutting back my software contributions after 2.06 is released. |
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understood | |
Re-reading Springs first note I remember testing undead in Full moon fever and diect or sneak took a while to kill either, closing tracker. | |
How did you establish that this failure to detect the proper material wasn't happening anymore? | |
Will double check. | |
Date Modified | Username | Field | Change |
---|---|---|---|
09.11.2013 13:18 | Springheel | New Issue | |
09.11.2013 13:18 | Springheel | Status | new => assigned |
09.11.2013 13:18 | Springheel | Assigned To | => Springheel |
13.11.2013 20:12 | Springheel | Note Added: 0006232 | |
23.11.2013 17:00 | Springheel | Note Added: 0006269 | |
28.11.2013 14:49 | Springheel | Note Added: 0006288 | |
28.11.2013 14:53 | Springheel | Note Edited: 0006288 | |
28.11.2013 14:53 | Springheel | Note Edited: 0006288 | |
28.11.2013 14:54 | Springheel | Target Version | TDM 2.01 => TDM 2.02 |
23.03.2014 22:40 | Springheel | Target Version | TDM 2.02 => |
13.09.2014 12:21 | Springheel | Note Added: 0006987 | |
13.09.2014 12:21 | Springheel | Assigned To | Springheel => |
03.01.2015 16:11 | grayman | Status | assigned => new |
28.03.2018 09:45 |
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Note Added: 0010207 | |
28.03.2018 12:54 | grayman | Note Added: 0010267 | |
28.03.2018 13:14 |
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Note Added: 0010276 | |
28.03.2018 15:18 |
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Note Added: 0010281 | |
28.03.2018 15:18 |
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Status | new => closed |
28.03.2018 15:18 |
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Assigned To | => user81 |
28.03.2018 15:18 |
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Resolution | open => fixed |
28.03.2018 15:18 |
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Fixed in Version | => TDM 2.06 |
29.03.2018 23:56 | Springheel | Note Added: 0010328 | |
30.03.2018 08:09 |
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Note Added: 0010331 | |
30.03.2018 08:09 |
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Status | closed => feedback |
30.03.2018 08:09 |
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Resolution | fixed => reopened |
22.12.2018 09:54 |
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Assigned To | user81 => |
10.02.2024 23:41 | Fiver | Tag Attached: melee | |
10.02.2024 23:41 | Fiver | Tag Attached: realism |