View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0003613 | The Dark Mod | AI | public | 21.11.2013 01:46 | 10.02.2024 23:49 |
| Reporter | Springheel | Assigned To | |||
| Priority | normal | Severity | normal | Reproducibility | have not tried |
| Status | new | Resolution | open | ||
| Product Version | TDM 2.00 | ||||
| Summary | 0003613: "snd_slide" not working on AI ragdolls | ||||
| Description | Right now the player can drag ragdolls around completely silently. There is a spawnarg called "snd_slide" which is supposed to make sounds when objects are sliding, but it doesn't appear to work on AI ragdolls. | ||||
| Tags | ragdoll, sound | ||||
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There's no reference to it in the code, and I can't find it in any of the *.def files. Where is it used? |
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Doh. Helps to get the spawnarg correct. It's "snd_sliding" At least one movable uses it--the stone hammer from St. Lucia. "snd_sliding" "tdm_heavy_stone_scratching02_loop" I tried adding it to a builder guard, but it didn't seem to have an effect when I was moving him around. |
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It's only used on moveables. We'd have to add code to support it on ragdolls. |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 21.11.2013 01:46 | Springheel | New Issue | |
| 22.11.2013 03:36 | grayman | Note Added: 0006257 | |
| 23.11.2013 16:32 | Springheel | Note Added: 0006264 | |
| 23.11.2013 16:44 | grayman | Note Added: 0006268 | |
| 10.02.2024 23:48 | Fiver | Tag Attached: sound | |
| 10.02.2024 23:49 | Fiver | Tag Attached: ragdoll |