View Issue Details

IDProjectCategoryView StatusLast Update
0003630The Dark ModAIpublic10.02.2024 23:52
Reportergrayman Assigned To 
PrioritylowSeveritynormalReproducibilityhave not tried
Status feedbackResolutionopen 
Product VersionTDM 2.01 
Summary0003630: AI might become chatterboxes after exiting dormancy
DescriptionI had three guards in a room, 2 playing cards and 1 standing nearby. They were set to go dormant when the player is not around.

When I finally reached them, the one standing was saying one thing after another, mostly greetings to the two card players. And the two card players were responding.

Just non-stop chattering. Funny to listen to, but not good behavior.

I turned the dormancy off on all three and things went back to normal.

I don't know if dormancy causes the problem, or if something else was going on, but it should be looked at.
Tagspsychology, talk

Activities

Springheel

Springheel

27.12.2013 13:48

administrator   ~0006322

I've noticed that AI set to dormant immediately give an idle bark when they activate. Haven't really noticed the greeting issue before.

user81

28.03.2018 10:45

  ~0010248

@gman, is this still an issue..?
grayman

grayman

28.03.2018 12:38

viewer   ~0010259

Don't know.

Issue History

Date Modified Username Field Change
26.12.2013 02:12 grayman New Issue
27.12.2013 13:48 Springheel Note Added: 0006322
28.03.2018 10:45 user81 Note Added: 0010248
28.03.2018 12:38 grayman Note Added: 0010259
28.03.2018 13:08 user81 Assigned To => user81
28.03.2018 13:08 user81 Status new => assigned
22.12.2018 10:02 user81 Assigned To user81 =>
22.12.2018 10:02 user81 Priority normal => low
22.12.2018 10:02 user81 Status assigned => feedback
10.02.2024 23:52 Fiver Tag Attached: psychology
10.02.2024 23:52 Fiver Tag Attached: talk