View Issue Details

IDProjectCategoryView StatusLast Update
0000364The Dark ModMap Editingpublic26.03.2010 07:39
Reportertels Assigned Totels  
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionfixed 
Summary0000364: Entity list needs pruning/cleaning and re-oganizing
DescriptionCurrently, the entity list under darkmod has multiple issues, making selecting entities difficult:

* there are entries in there that look like remnants from Doom:

 * aas_cyberdeamon
 * aas_mancubus
 * movable_computer
 * movable_cokecan

I am sure there are many more examples, and these should be removed from the darkmod tree.

* Almost all entries have either empty descriptions, or generic descriptions. Some have even wrong descriptions.

* Similiar entries with a common prefix should be grouped in a sub-tree, so you can collapes them and don't have to wade through thousand effects when you look for a moveable, f.i.

TagsNo tags attached.

Activities

greebo

greebo

11.10.2007 18:41

administrator   ~0000763

I suggest opening a thread in the Level Editing forum about this. We probably need input from more people or at least we should give them the opportunity to do so.

Btw: DarkRadiant is capable of understanding the "editor_displayFolder" spawnarg, which can be used to categorise the entityDefs (look at the AI for an example).
tels

tels

13.10.2007 11:54

reporter   ~0000775

Discussed here:

http://modetwo.net/darkmod/index.php?showtopic=6613&hl=
tels

tels

19.10.2007 15:40

reporter   ~0000786

The entity list now contains most of the editor_displayFolder attributes.

A few entries are either hard to classify, or just testing junk.

We also can use more editor_usage attributes.
tels

tels

04.02.2008 08:44

reporter   ~0001032

Work is still continuing, albeit nearly done. The Moveables need to be sorted in folders to make their long list managable.
tels

tels

06.02.2008 21:57

reporter   ~0001042

Spawnarg "size" was removed from all moveables, as well as moveabled and static loot. (This spawnarg created unused default CMs for moveables, as well as wrong CMs for static entities).

Also removed double spawnargs from moveable loot, as well as "editor_mins" and "editor_maxs" from all moveables.

Sorted a few more moveables into subfolders. We get there :)
tels

tels

25.07.2009 11:20

reporter   ~0002561

The entity tree is now in good shape, with a base classes like atdm:entity_base and so on. This one could be closed then. Individual problems can be reported as new bugs.

Issue History

Date Modified Username Field Change
11.10.2007 17:53 tels New Issue
11.10.2007 18:41 greebo Note Added: 0000763
11.10.2007 18:41 greebo Status new => acknowledged
13.10.2007 11:54 tels Note Added: 0000775
13.10.2007 15:44 greebo Status acknowledged => assigned
13.10.2007 15:44 greebo Assigned To => tels
19.10.2007 15:40 tels Note Added: 0000786
11.11.2007 22:02 orbweaver Project DarkRadiant => The Dark Mod
04.02.2008 08:44 tels Note Added: 0001032
06.02.2008 21:57 tels Note Added: 0001042
25.07.2009 11:20 tels Note Added: 0002561
25.07.2009 11:20 tels Status assigned => resolved
25.07.2009 11:20 tels Resolution open => fixed
26.03.2010 07:39 greebo Status resolved => closed