View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000364 | The Dark Mod | Map Editing | public | 11.10.2007 17:53 | 26.03.2010 07:39 |
| Reporter | tels | Assigned To | tels | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | fixed | ||
| Summary | 0000364: Entity list needs pruning/cleaning and re-oganizing | ||||
| Description | Currently, the entity list under darkmod has multiple issues, making selecting entities difficult: * there are entries in there that look like remnants from Doom: * aas_cyberdeamon * aas_mancubus * movable_computer * movable_cokecan I am sure there are many more examples, and these should be removed from the darkmod tree. * Almost all entries have either empty descriptions, or generic descriptions. Some have even wrong descriptions. * Similiar entries with a common prefix should be grouped in a sub-tree, so you can collapes them and don't have to wade through thousand effects when you look for a moveable, f.i. | ||||
| Tags | No tags attached. | ||||
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I suggest opening a thread in the Level Editing forum about this. We probably need input from more people or at least we should give them the opportunity to do so. Btw: DarkRadiant is capable of understanding the "editor_displayFolder" spawnarg, which can be used to categorise the entityDefs (look at the AI for an example). |
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Discussed here: http://modetwo.net/darkmod/index.php?showtopic=6613&hl= |
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The entity list now contains most of the editor_displayFolder attributes. A few entries are either hard to classify, or just testing junk. We also can use more editor_usage attributes. |
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| Work is still continuing, albeit nearly done. The Moveables need to be sorted in folders to make their long list managable. | |
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Spawnarg "size" was removed from all moveables, as well as moveabled and static loot. (This spawnarg created unused default CMs for moveables, as well as wrong CMs for static entities). Also removed double spawnargs from moveable loot, as well as "editor_mins" and "editor_maxs" from all moveables. Sorted a few more moveables into subfolders. We get there :) |
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| The entity tree is now in good shape, with a base classes like atdm:entity_base and so on. This one could be closed then. Individual problems can be reported as new bugs. | |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 11.10.2007 17:53 | tels | New Issue | |
| 11.10.2007 18:41 | greebo | Note Added: 0000763 | |
| 11.10.2007 18:41 | greebo | Status | new => acknowledged |
| 13.10.2007 11:54 | tels | Note Added: 0000775 | |
| 13.10.2007 15:44 | greebo | Status | acknowledged => assigned |
| 13.10.2007 15:44 | greebo | Assigned To | => tels |
| 19.10.2007 15:40 | tels | Note Added: 0000786 | |
| 11.11.2007 22:02 | orbweaver | Project | DarkRadiant => The Dark Mod |
| 04.02.2008 08:44 | tels | Note Added: 0001032 | |
| 06.02.2008 21:57 | tels | Note Added: 0001042 | |
| 25.07.2009 11:20 | tels | Note Added: 0002561 | |
| 25.07.2009 11:20 | tels | Status | assigned => resolved |
| 25.07.2009 11:20 | tels | Resolution | open => fixed |
| 26.03.2010 07:39 | greebo | Status | resolved => closed |