View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update | 
|---|---|---|---|---|---|
| 0003649 | The Dark Mod | Saving/Loading | public | 13.01.2014 19:39 | 09.10.2017 21:30 | 
| Reporter | grayman | Assigned To | grayman | ||
| Priority | normal | Severity | crash | Reproducibility | sometimes | 
| Status | closed | Resolution | fixed | ||
| Product Version | TDM 2.01 | ||||
| Target Version | TDM 2.01 | Fixed in Version | TDM 2.01 | ||
| Summary | 0003649: Restoring a saved game will sometimes cause a crash | ||||
| Description | Most times, restoring a saved game works fine. But sometimes a crash can occur. | ||||
| Tags | No tags attached. | ||||
| Saving and restoring events was ignoring the string field, allowing garbage to be assigned to (at least) the alert type for alerts. Other events that use a string argument would also be compromised. The crash would occur after saving -> restarting TDM -> loading savegame. Rev. 5928: Events.cpp | |
| Date Modified | Username | Field | Change | 
|---|---|---|---|
| 13.01.2014 19:39 | grayman | New Issue | |
| 13.01.2014 19:39 | grayman | Status | new => assigned | 
| 13.01.2014 19:39 | grayman | Assigned To | => grayman | 
| 24.01.2014 00:21 | grayman | Target Version | => TDM 2.01 | 
| 24.01.2014 14:36 | grayman | Note Added: 0006356 | |
| 24.01.2014 14:36 | grayman | Status | assigned => feedback | 
| 24.01.2014 14:36 | grayman | Resolution | open => fixed | 
| 24.01.2014 14:36 | grayman | Fixed in Version | => TDM 2.01 | 
| 09.10.2017 21:30 | nbohr1more | Status | feedback => closed | 

