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IDProjectCategoryView StatusLast Update
0003656The Dark ModFeature proposalpublic28.03.2018 17:23
ReporterSpringheel Assigned To 
PrioritynormalSeveritynormalReproducibilityhave not tried
Status newResolutionopen 
Product VersionTDM 2.01 
Summary0003656: Civilian AI should return with guards after spotting player
DescriptionWe currently have two different kinds of barks that are unused. In TDS, when a civilian sees the player, they run to get a guard, and then bring the guard back to the last location they saw the player. If the player is visible, they play a "See, there he is!" bark. If not, they say their, "He was here a minute ago" bark.

We have barks for both those situations as well, but our AI stay at the flee marker after fleeing--they do not come back with the armed AI, so there is never an opportunity to use those barks.
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Activities

grayman

grayman

24.01.2014 00:19

viewer   ~0006355

This will require making the fleeing AI aware that guards are returning to the spot where the alert occurred, and having the AI trail along behind the guards.

We'll need a new task that takes over from the fleeing task, essentially stopping the flight.

Doable, but requires a fair amount of code.

user81

28.03.2018 16:11

  ~0010313

Dont the Ai go and get guards now?
grayman

grayman

28.03.2018 17:23

viewer   ~0010317

Needs further testing

Issue History

Date Modified Username Field Change
23.01.2014 17:29 Springheel New Issue
24.01.2014 00:19 grayman Note Added: 0006355
28.03.2018 16:11 user81 Note Added: 0010313
28.03.2018 17:23 grayman Note Added: 0010317