View Issue Details

IDProjectCategoryView StatusLast Update
0003708The Dark ModAIpublic22.04.2014 13:41
ReporterSpringheel Assigned ToSpringheel  
PrioritynormalSeveritynormalReproducibilityhave not tried
Status closedResolutionfixed 
Target VersionTDM 2.02 
Summary0003708: Inventor Scientist shadow problem
DescriptionLooks like the coat isn't casting a shadow and there is no shadowmesh to compensate?
TagsNo tags attached.

Activities

Springheel

Springheel

15.04.2014 01:00

administrator   ~0006522

Hmm, the texture is set to noselfshadow, but should be casting shadows normally.
Springheel

Springheel

20.04.2014 14:41

administrator   ~0006539

Strange. Switching the coat to tdm_generic still results in it not casting a shadow. This suggests that it's not the texture, but the mesh itself that is the problem, though I'm not sure how that's possible.
Springheel

Springheel

21.04.2014 12:37

administrator   ~0006541

Huh. Copying the coat and saved it as a regular .lwo. Still no shadow. Something weird is definitely going on.
Springheel

Springheel

22.04.2014 01:53

administrator   ~0006546

Ok, so it seems like this is only happening in one testmap. If the coat texture is set to noselfshadow, it casts no shadow at all. But this isn't happening in other maps. Could the stone texture on the floor also have a noselfshadow stage?
Springheel

Springheel

22.04.2014 13:41

administrator   ~0006548

Note to self. Don't use noshadow textures to cover the floor of your testmap.

Issue closed.

Issue History

Date Modified Username Field Change
06.04.2014 21:03 Springheel New Issue
06.04.2014 21:03 Springheel Status new => assigned
06.04.2014 21:03 Springheel Assigned To => Springheel
15.04.2014 01:00 Springheel Note Added: 0006522
20.04.2014 14:41 Springheel Note Added: 0006539
21.04.2014 12:37 Springheel Note Added: 0006541
22.04.2014 01:53 Springheel Note Added: 0006546
22.04.2014 13:41 Springheel Note Added: 0006548
22.04.2014 13:41 Springheel Status assigned => closed
22.04.2014 13:41 Springheel Resolution open => fixed