View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0003712 | The Dark Mod | Physics | public | 17.04.2014 18:25 | 17.04.2014 18:55 |
Reporter | grayman | Assigned To | SteveL | ||
Priority | normal | Severity | feature | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | TDM 2.01 | ||||
Target Version | TDM 2.02 | Fixed in Version | TDM 2.02 | ||
Summary | 0003712: Allow movers to push the player upon request | ||||
Description | By default, movers such as doors will stop when they hit the player. They can use a "push_player" "1" spawnarg to push the player, but that's only read at spawn time, so the behavior can't be dynamically changed. This request is for a means for movers to change the behavior dynamically during the game. | ||||
Tags | No tags attached. | ||||
Added setter methods for the flag that return the current state so it can be restored later. bool idMover::SetCanPushPlayer( bool newSetting ); bool idPhysics_Parametric::pushFlagOverride( int flag, bool forcedValue ); Modified At revision: 5957 Mover.h Mover.cpp Physics_Parametric.h Physics_Parametric.cpp |
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Date Modified | Username | Field | Change |
---|---|---|---|
17.04.2014 18:25 | grayman | New Issue | |
17.04.2014 18:25 | grayman | Status | new => assigned |
17.04.2014 18:25 | grayman | Assigned To | => SteveL |
17.04.2014 18:54 | SteveL | Note Added: 0006527 | |
17.04.2014 18:55 | SteveL | Status | assigned => resolved |
17.04.2014 18:55 | SteveL | Fixed in Version | => TDM 2.02 |
17.04.2014 18:55 | SteveL | Resolution | open => fixed |