View Issue Details

IDProjectCategoryView StatusLast Update
0003712The Dark ModPhysicspublic17.04.2014 18:55
Reportergrayman Assigned ToSteveL  
PrioritynormalSeverityfeatureReproducibilityalways
Status resolvedResolutionfixed 
Product VersionTDM 2.01 
Target VersionTDM 2.02Fixed in VersionTDM 2.02 
Summary0003712: Allow movers to push the player upon request
DescriptionBy default, movers such as doors will stop when they hit the player. They can use a "push_player" "1" spawnarg to push the player, but that's only read at spawn time, so the behavior can't be dynamically changed.

This request is for a means for movers to change the behavior dynamically during the game.
TagsNo tags attached.

Activities

SteveL

SteveL

17.04.2014 18:54

reporter   ~0006527

Added setter methods for the flag that return the current state so it can be restored later.

bool idMover::SetCanPushPlayer( bool newSetting );
bool idPhysics_Parametric::pushFlagOverride( int flag, bool forcedValue );

Modified At revision: 5957
Mover.h
Mover.cpp
Physics_Parametric.h
Physics_Parametric.cpp

Issue History

Date Modified Username Field Change
17.04.2014 18:25 grayman New Issue
17.04.2014 18:25 grayman Status new => assigned
17.04.2014 18:25 grayman Assigned To => SteveL
17.04.2014 18:54 SteveL Note Added: 0006527
17.04.2014 18:55 SteveL Status assigned => resolved
17.04.2014 18:55 SteveL Fixed in Version => TDM 2.02
17.04.2014 18:55 SteveL Resolution open => fixed