View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0003718 | DarkRadiant | Scripting | public | 23.04.2014 17:36 | 08.11.2014 13:15 |
Reporter | SteveL | Assigned To | SteveL | ||
Priority | normal | Severity | feature | Reproducibility | have not tried |
Status | closed | Resolution | fixed | ||
Platform | python api | OS | n/a | OS Version | n/a |
Product Version | 1.8.1 | ||||
Target Version | 1.8.1 | Fixed in Version | 1.8.1 | ||
Summary | 0003718: Script to find missing targets | ||||
Description | Logging submission of a python script for DR. Forum thread: http://forums.thedarkmod.com/topic/16059-pathtarget-testing-script-for-dr/page__fromsearch__1 Initial proposal from RJFerret: For debugging purposes, might a script be able to analyze AI pathing and report any dead ends, IE targets that don't exist? This would catch things that are hard to find in manual beta testing, typos, deleted entities, renames, etc. | ||||
Additional Information | The script cycles through all entities in a map, not just AI, and checks whether all their "target" spawnargs point to an entity in the map. Prints result to console, plus shows message box and offers to select any guilty entities. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
23.04.2014 17:36 | SteveL | New Issue | |
23.04.2014 17:36 | SteveL | Status | new => assigned |
23.04.2014 17:36 | SteveL | Assigned To | => SteveL |
23.04.2014 18:49 | SteveL | Note Added: 0006549 | |
23.04.2014 18:49 | SteveL | Status | assigned => resolved |
23.04.2014 18:49 | SteveL | Fixed in Version | => 1.8.1 |
23.04.2014 18:49 | SteveL | Resolution | open => fixed |
08.11.2014 13:15 | greebo | Status | resolved => closed |