View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0003732||The Dark Mod||Coding||public||21.05.2014 19:51||12.08.2019 17:47|
|Status||closed||Resolution||no change required|
|Product Version||TDM 2.01|
|Summary||0003732: Engine should take daylight savings into account when determining which DLL to load|
|Description||This pertains to developer use, not end-user use.|
When building new DLLs to test problems, add features, etc., the timestamp on the DLL we create needs to be one hour older than the perceived timestamp on the DLL embedded in tdm_game01.pk4.
So if the pk4's DLL is stamped for 1pm today, we can't build a new DLL and test until after 2pm.
When TDM compares the timestamp on the pk4 DLL with the timestamp on the "free" DLL, it picks the one with the later timestamp. But ... here on the East coast of the US, when we're in daylight savings time, TDM adds an hour to the pk4 DLL, so it always thinks that DLL was built an hour later than it was.
The workaround is to delete tdm_game01.pk4 so the "free" DLL is the only one available.
|Tags||No tags attached.|
|21.05.2014 19:51||grayman||New Issue|
||Assigned To||=> grayman|
||Status||new => assigned|
|28.03.2018 12:38||grayman||Note Added: 0010258|
|28.03.2018 12:38||grayman||Status||assigned => closed|
|28.03.2018 12:38||grayman||Resolution||open => no change required|
|12.08.2019 17:47||stgatilov||Relationship added||related to 0005042|