View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0003738 | The Dark Mod | AI | public | 28.05.2014 03:26 | 28.05.2014 11:41 |
Reporter | grayman | Assigned To | grayman | ||
Priority | normal | Severity | normal | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | TDM 2.02 | ||||
Target Version | TDM 2.02 | Fixed in Version | TDM 2.02 | ||
Summary | 0003738: Certain pickpocketed objects should not elicit a reaction from an AI | ||||
Description | 2.02 includes a new "react to having a pocket picked" feature. Certain objects should not cause the AI to react. For example, he shouldn't notice when an arrow is plucked from a quiver on his back, since he has many more arrows in the quiver. So we need a spawnarg for objects like this. "notice_when_stolen" "1" - react when this is stolen (default) "notice_when_stolen" "0" - don't react when this is stolen A setting of "1" doesn't guarantee a reaction, since there are other rules in place that determine whether a reaction occurs or not. | ||||
Tags | No tags attached. | ||||
Afterthought: Would a stolen arrow register as a picked pocket? The arrow is attached to the quiver, and the quiver to the AI. Stolen items are only registered if they're directly attached to the AI. Edit: No, they're not, but it's due to ammunition being handled differently, and not considered objects that can be pickpocketed. |
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Added a “notice_when_stolen” spawnarg for items that can be stolen from AI but shouldn’t cause the AI to react. Rev. 6020: MissionData.cpp |
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Date Modified | Username | Field | Change |
---|---|---|---|
28.05.2014 03:26 | grayman | New Issue | |
28.05.2014 03:26 | grayman | Status | new => assigned |
28.05.2014 03:26 | grayman | Assigned To | => grayman |
28.05.2014 03:39 | grayman | Note Added: 0006642 | |
28.05.2014 11:31 | grayman | Note Edited: 0006642 | |
28.05.2014 11:41 | grayman | Note Added: 0006643 | |
28.05.2014 11:41 | grayman | Status | assigned => resolved |
28.05.2014 11:41 | grayman | Resolution | open => fixed |
28.05.2014 11:41 | grayman | Fixed in Version | => TDM 2.02 |