View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0003775 | The Dark Mod | AI | public | 13.07.2014 01:06 | 10.10.2017 15:58 |
Reporter | Springheel | Assigned To | grayman | ||
Priority | normal | Severity | normal | Reproducibility | have not tried |
Status | closed | Resolution | fixed | ||
Product Version | TDM 2.02 | ||||
Target Version | TDM 2.03 | Fixed in Version | TDM 2.03 | ||
Summary | 0003775: AI charging without drawing weapons | ||||
Description | When mantling over obstacles to escape from enemies, they often sheathe their weapons, (as they should, so they can throw stones at me) but once I'm back to ground level, they don't draw their weapons again. They just run into me without attacking. I've had this happen about 4 or 5 times while playing Penny Dreadful 2 | ||||
Tags | No tags attached. | ||||
Where in PD2? I haven't played it yet. |
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I didn't actually report this; just copied it here because two different people had reported this behaviour recently. The one above was the most descriptive. | |
Do you remember who reported it? | |
Sirgen made an offhand reference to it initially. I think the op came from aluminum haste? |
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Thanks. I'll PM them. | |
Using SVN, I can't reproduce this in the Training Mission, where AH said it happened to him. The guard always redraws his weapon when I jump down off the crate. I'll need another example. |
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Needed to synchronize weapon drawing and rock throwing when in Combat. Neither activity was aware of the other, which could lead to a condition where no weapon was drawn and no rock was thrown, causing the AI to just follow the player around. Rev. 6093: CombatState.cpp UnreachableTargetState.cpp ThrowObjectTask.cpp AI.cpp AI.h |
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I was able to reproduce the problem by getting an AI to switch in and out of rock throwing while chasing me, and with these changes, the problem went away. But I don't know if these changes cover all the possible situations. |
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No reports after 2.03 | |
Date Modified | Username | Field | Change |
---|---|---|---|
13.07.2014 01:06 | Springheel | New Issue | |
17.07.2014 20:31 | grayman | Note Added: 0006729 | |
22.07.2014 02:39 | Springheel | Note Added: 0006774 | |
22.07.2014 03:30 | grayman | Note Added: 0006776 | |
22.07.2014 13:21 | Springheel | Note Added: 0006781 | |
22.07.2014 13:23 | Springheel | Note Edited: 0006781 | |
22.07.2014 13:34 | grayman | Note Added: 0006784 | |
23.07.2014 14:27 | grayman | Assigned To | => grayman |
23.07.2014 14:27 | grayman | Status | new => assigned |
23.07.2014 14:27 | grayman | Target Version | => TDM 2.03 |
23.07.2014 14:45 | grayman | Note Added: 0006795 | |
29.08.2014 19:45 | grayman | Note Added: 0006904 | |
29.08.2014 19:45 | grayman | Status | assigned => feedback |
29.08.2014 19:45 | grayman | Resolution | open => fixed |
29.08.2014 19:45 | grayman | Fixed in Version | => TDM 2.03 |
29.08.2014 19:48 | grayman | Note Added: 0006905 | |
10.10.2017 15:58 | nbohr1more | Note Added: 0009451 | |
10.10.2017 15:58 | nbohr1more | Status | feedback => closed |