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IDProjectCategoryView StatusLast Update
0000379DarkRadiantMap Editingpublic20.10.2007 17:14
ReporterSneaksieDave Assigned ToSneaksieDave  
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionfixed 
Product Version0.9.3 
Summary0000379: Create texture and _color fields by default for added lights?
DescriptionAfter some time away from mapping, I just realized how non-intuitive it could be for a new user to add a custom light. The RMB->Create Light function is great, and I think the following should be considered to complete the ease of use.

When a user creates a light, they will almost invariably want to tweak the color, and often also the texture. If adding these fields by default creates a usability issue because then the user *must* define the values, then I suggest adding the fields with the Doom3 default values.

I'm not sure what those values are, but for example:
"texture" "biground1"
"_color" "1 1 1"

This way the user is only one click away from modifying the values, instead of having to traverse the Add Property tree twice, and then set the values.
TagsNo tags attached.

Activities

greebo

greebo

20.10.2007 16:56

administrator   ~0000789

What about the Light Inspector?
SneaksieDave

SneaksieDave

20.10.2007 17:14

reporter   ~0000790

http://modetwo.net/darkmod/style_emoticons/default/blush.gif

*cough*

um... good point.

Issue History

Date Modified Username Field Change
20.10.2007 16:45 SneaksieDave New Issue
20.10.2007 16:56 greebo Note Added: 0000789
20.10.2007 16:56 greebo Assigned To => SneaksieDave
20.10.2007 16:56 greebo Status new => feedback
20.10.2007 17:14 SneaksieDave Status feedback => closed
20.10.2007 17:14 SneaksieDave Note Added: 0000790
20.10.2007 17:14 SneaksieDave Resolution open => fixed