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IDProjectCategoryView StatusLast Update
0003872The Dark ModAIpublic11.02.2024 00:50
Reportergrayman Assigned To 
PrioritynormalSeveritynormalReproducibilityalways
Status newResolutionopen 
Product VersionTDM 2.02 
Summary0003872: Unused "return_with_help*" barks
DescriptionThese barks aren't being used:

return_with_help
return_with_help_escaped

They should be used when a fleeing AI has returned to the scene of the crime with an armed escort.

This might be difficult to do, because the only reason a fleeing AI would return is to search the area himself. It only appears that he's bringing someone back with him.

We need to add code to the Flee task that brings the AI back to the search area iff he finds an armed friend who can return with him. Then we'll know it's time to play the above barks when they get to where they're going.
Tagstalk

Relationships

duplicate of 0003866 resolvedSpringheel Barks for getting help not used 

Activities

Springheel

Springheel

10.02.2019 18:58

administrator   ~0011571

Last edited: 10.02.2019 19:00

Ok, the addition is complete for all humanoid sets (monsters don't need these barks).

Full description of when these barks would be appropriate:

"snd_request_help" -- this is played by an AI that was in flee state, found a friendly guard, and is currently requesting that the guard follow them back to the player's location. Ex. "Follow me!"

"snd_return_with_help" -- this is played by an AI that was in flee state, found a friendly guard, is being followed by that friendly guard, and then spots the player. Ex "See, I told you! There he is!"

"snd_return_with_help_escaped" -- this is played by an AI that was in flee state, found a friendly guard, is being followed by that friendly guard, returns to the spot where the player was last seen, but the player can no longer be seen. Ex. "He was right here, I swear."

It may be worth considering whether this behaviour makes sense for AI who are fleeing due to damage. Should a heavily wounded AI come back to the danger zone himself, even to lead other guards there? Or would this make sense only for civilian AI?

grayman

grayman

26.10.2020 23:08

viewer   ~0012842

Removing myself as "Assigned To" because I doubt I will ever have time to work on it.

Issue History

Date Modified Username Field Change
08.10.2014 19:29 grayman New Issue
21.01.2019 01:26 Springheel Relationship added duplicate of 0003866
10.02.2019 18:58 Springheel Assigned To => grayman
10.02.2019 18:58 Springheel Status new => assigned
10.02.2019 18:58 Springheel Note Added: 0011571
10.02.2019 19:00 Springheel Note Edited: 0011571
26.10.2020 23:08 grayman Assigned To grayman =>
26.10.2020 23:08 grayman Note Added: 0012842
24.12.2022 10:27 Dragofer Status assigned => new
11.02.2024 00:50 Fiver Tag Attached: talk