View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000389 | DarkRadiant | Map Editing | public | 23.10.2007 19:43 | 01.01.2017 18:09 |
Reporter | SneaksieDave | Assigned To | greebo | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Product Version | 0.9.2 | ||||
Target Version | 2.0.4 | Fixed in Version | 2.0.4 | ||
Summary | 0000389: Find and replace textures ignores texture alignment | ||||
Description | I've just had to use find and replace for the first real time and discovered that all of my texture alignment (flip, rotation, coords) is lost. Ouch. (only a problem for the sake of reporting -- I'll just do a basic notepad S&R after this) | ||||
Tags | No tags attached. | ||||
Really? I'd have to check the code, but I think a shadername-only replacement is actually what the code is doing as well. Maybe there are problems with differently scaled textures? This might be worth investigating, which shaders have been replaced by what? | |
When I ran into this at home, I was using the same exact texture (now on SVN as door/wood/arched_heavy01), but with a different name. Basically I worked it up with a local/nonsense name, then, when I was ready to commit it, I gave it the official name and created an official material entry. I then "break" the nonsense name intentionally, and do a swap, as one final test of "is this package ready to submit to SVN?" (i.e., if the new material def works in the editor and Doom, then I haven't forgotten anything). When I tried DR's Find & Replace, swapping the nonsense name for the real name, it gave me bad orientation (it was flipped back to normal, and scaled way up). From notepad when I tried the same, it was a perfect 1:1 exchange, so something must be weird somewhere. |
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So, when the map was loaded, the nonsensical shader was already gone and the blue/black "shader not found" was displayed, before you ran the Find&Replace routine? | |
Yep it was, but the scaling was still applied. The "Shader Not Found" image was fit nicely on the brushes in question. In fact, the orientation must have been saved, because the notepad S&R worked perfectly. | |
Issue should be gone in fd1a004071eb1413b2336e2f36c3cd3ecb687b6f | |
Date Modified | Username | Field | Change |
---|---|---|---|
23.10.2007 19:43 | SneaksieDave | New Issue | |
23.10.2007 20:45 | greebo | Note Added: 0000800 | |
23.10.2007 20:45 | greebo | Status | new => acknowledged |
23.10.2007 21:03 | SneaksieDave | Note Added: 0000801 | |
23.10.2007 21:05 | SneaksieDave | Note Edited: 0000801 | |
23.10.2007 21:06 | SneaksieDave | Note Edited: 0000801 | |
23.10.2007 21:14 | greebo | Note Added: 0000802 | |
24.10.2007 15:24 | SneaksieDave | Note Added: 0000803 | |
07.01.2016 13:11 | greebo | Relationship added | related to 0004138 |
09.01.2016 08:47 | greebo | Status | acknowledged => confirmed |
18.02.2016 11:31 | greebo | Target Version | => 2.0.4 |
18.02.2016 11:31 | greebo | Assigned To | => greebo |
18.02.2016 11:31 | greebo | Status | confirmed => assigned |
18.02.2016 11:32 | greebo | Note Added: 0008043 | |
18.02.2016 11:32 | greebo | Status | assigned => resolved |
18.02.2016 11:32 | greebo | Fixed in Version | => 2.0.4 |
18.02.2016 11:32 | greebo | Resolution | open => fixed |
01.01.2017 18:09 | greebo | Status | resolved => closed |