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IDProjectCategoryView StatusLast Update
0003905The Dark ModAnimationpublic11.08.2017 18:01
ReporterSpringheel Assigned ToSpringheel  
PrioritynormalSeveritynormalReproducibilityhave not tried
Status closedResolutionfixed 
Summary0003905: Deform bone in elbow
DescriptionI just remembered seeing a small extra bone in the elbow of our animation rig. Could it be used to assist in deformation when the elbow bends? Since it was never used by the proguard, I've never weighted anything to it, but maybe it's supposed to be an assist like the arm_dummy joints. Try it out.
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Springheel

Springheel

15.11.2014 19:34

administrator   ~0007135

"But since our bone is called "roll" I would assume it's supposed to be used for setting arm's roll, rather than deforming it. But again, since I don't use Maya I'm not sure. "

http://forums.thedarkmod.com/topic/16663-pickpocket-reaction-anim/page__view__findpost__p__358172

Issue History

Date Modified Username Field Change
12.11.2014 14:34 Springheel New Issue
12.11.2014 14:34 Springheel Status new => assigned
12.11.2014 14:34 Springheel Assigned To => Springheel
15.11.2014 19:34 Springheel Note Added: 0007135
11.08.2017 18:01 Springheel Status assigned => closed
11.08.2017 18:01 Springheel Resolution open => fixed