View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0003905 | The Dark Mod | Animation | public | 12.11.2014 14:34 | 11.08.2017 18:01 |
| Reporter | Springheel | Assigned To | Springheel | ||
| Priority | normal | Severity | normal | Reproducibility | have not tried |
| Status | closed | Resolution | fixed | ||
| Summary | 0003905: Deform bone in elbow | ||||
| Description | I just remembered seeing a small extra bone in the elbow of our animation rig. Could it be used to assist in deformation when the elbow bends? Since it was never used by the proguard, I've never weighted anything to it, but maybe it's supposed to be an assist like the arm_dummy joints. Try it out. | ||||
| Tags | No tags attached. | ||||
|
"But since our bone is called "roll" I would assume it's supposed to be used for setting arm's roll, rather than deforming it. But again, since I don't use Maya I'm not sure. " http://forums.thedarkmod.com/topic/16663-pickpocket-reaction-anim/page__view__findpost__p__358172 |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 12.11.2014 14:34 | Springheel | New Issue | |
| 12.11.2014 14:34 | Springheel | Status | new => assigned |
| 12.11.2014 14:34 | Springheel | Assigned To | => Springheel |
| 15.11.2014 19:34 | Springheel | Note Added: 0007135 | |
| 11.08.2017 18:01 | Springheel | Status | assigned => closed |
| 11.08.2017 18:01 | Springheel | Resolution | open => fixed |