View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0003929 | DarkRadiant | Map Editing | public | 23.11.2014 04:21 | 01.11.2016 14:39 |
| Reporter | motorsep | Assigned To | |||
| Priority | normal | Severity | normal | Reproducibility | always |
| Status | closed | Resolution | unable to reproduce | ||
| Product Version | 2.0.1 | ||||
| Summary | 0003929: Selecting large number of brushes and entities is slow | ||||
| Description | The other day I was testing my outdoor map, where I imported a caulk hull made with many many brushes. I selected on brush and I decided to invert selection. It took forever for all those brushes to get selected. Is there a way to speed up selection process? (under the hood performance) | ||||
| Tags | No tags attached. | ||||
|
I checked a map here with about 30k elements and inverting the selection took (in a slow debug build) less than 1 second. What kind of map are we talking about here? That said, I ran it through the profiler a few times, and I see that there are a few possible optimisation points, someting in the 10-20% scale. But I won't touch it unless there is a real problem at hand, so I'm curious about the map you're working on. Can I have this map to run a few tests? |
|
| Will close this due to its age. | |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 23.11.2014 04:21 | motorsep | New Issue | |
| 28.11.2014 06:44 | greebo | Note Added: 0007174 | |
| 28.11.2014 06:44 | greebo | Status | new => feedback |
| 01.11.2016 14:39 | greebo | Note Added: 0008432 | |
| 01.11.2016 14:39 | greebo | Status | feedback => closed |
| 01.11.2016 14:39 | greebo | Resolution | open => unable to reproduce |