View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0003951 | The Dark Mod | Coding | public | 05.12.2014 19:37 | 06.12.2014 20:48 |
| Reporter | Springheel | Assigned To | grayman | ||
| Priority | normal | Severity | normal | Reproducibility | have not tried |
| Status | resolved | Resolution | fixed | ||
| Product Version | TDM 2.03 | ||||
| Target Version | TDM 2.03 | Fixed in Version | TDM 2.03 | ||
| Summary | 0003951: Sleepers with regular helmets immune to KO | ||||
| Description | Since you can only KO helmeted guards from behind, sleeping guards with regular helmets cannot be KO'd. Hitting a sleeping guard in the face should KO them regardless of whether they have a helmet or not. Guards with elite helmets can remain immune due to their face grill. | ||||
| Tags | No tags attached. | ||||
| Is there an easy way to determine if an AI is wearing a helmet with a faceplate? | |
| The heads with those helmets already have a spawnarg making them immune to ko, so I don't thnk anything has to change for them. | |
|
Check for sleepers and only grant immunity to those with faceguard helmets. Rev. 6350: AI.cpp |
|
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 05.12.2014 19:37 | Springheel | New Issue | |
| 05.12.2014 19:37 | Springheel | Status | new => assigned |
| 05.12.2014 19:37 | Springheel | Assigned To | => grayman |
| 06.12.2014 00:14 | grayman | Note Added: 0007211 | |
| 06.12.2014 02:34 | Springheel | Note Added: 0007212 | |
| 06.12.2014 20:48 | grayman | Note Added: 0007216 | |
| 06.12.2014 20:48 | grayman | Status | assigned => resolved |
| 06.12.2014 20:48 | grayman | Resolution | open => fixed |
| 06.12.2014 20:48 | grayman | Fixed in Version | => TDM 2.03 |
| 06.12.2014 20:48 | grayman | Target Version | => TDM 2.03 |