View Issue Details

IDProjectCategoryView StatusLast Update
0000400The Dark ModScript/Defpublic28.06.2008 18:10
ReporterDram Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionfixed 
Product VersionSVN 
Fixed in VersionSVN 
Summary0000400: Arrow stims active from launch
DescriptionAll arrows such as fire and water have their stims active from launch. You can test this by going into a map and shooting an arrow very close to an extinguishable light and the light will go out.
TagsNo tags attached.

Activities

tels

tels

01.11.2007 14:34

reporter   ~0000811

Why should it only be active when it hits the ground? After all, the arrow visible burns even before you shoot it :)
Dram

Dram

03.11.2007 03:31

reporter   ~0000812

It does'nt actually burn - it is really a fire crystal that shatters on impact and turns to flames.

Even if it did burn in air, it travels too fast to be able to relight a torch mid-air or burn away moss mid-air. So this really is a bug. Not to mention that it's burn radius is the same on impact as it is mid-air.
Dram

Dram

05.11.2007 03:18

reporter   ~0000814

Scrap the fire arrow issue - it seems it happens for ALL arrows O.o
anonymous

anonymous

05.11.2007 06:53

viewer   ~0000820

I think this is a consequence of how we put the stim on the projectile and later copy it over to the projectile_result.

It is a bug, because for stuff like the gas arrow, it shouldn't KO an AI just by passing thru their bounding box and detonating 30 ft away, because it hasn't released the gas yet.

I propose we fix this by storing the projectile_result stims on the projectile_result itself. I don't remember why we stored them on the projectile and then copied them over.

Then we can still add stims to the projectiles if we want this behavior for something (like a very slow moving fireball that lights torches), but keep the on-detonation stims separate on the projectile_result.

Issue History

Date Modified Username Field Change
29.10.2007 08:01 Dram New Issue
01.11.2007 14:34 tels Note Added: 0000811
03.11.2007 03:31 Dram Note Added: 0000812
05.11.2007 03:18 Dram Note Added: 0000814
05.11.2007 03:18 Dram Summary Fire Arrow burns as it flies => Arrow stims active from launch
05.11.2007 03:18 Dram Description Updated
05.11.2007 06:53 anonymous Note Added: 0000820
05.11.2007 08:30 Dram Status new => resolved
02.03.2008 09:07 greebo Status resolved => closed
02.03.2008 09:07 greebo Resolution open => fixed
28.06.2008 18:10 greebo Fixed in Version => SVN