View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000400 | The Dark Mod | Script/Def | public | 29.10.2007 08:01 | 28.06.2008 18:10 |
Reporter | Dram | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Product Version | SVN | ||||
Fixed in Version | SVN | ||||
Summary | 0000400: Arrow stims active from launch | ||||
Description | All arrows such as fire and water have their stims active from launch. You can test this by going into a map and shooting an arrow very close to an extinguishable light and the light will go out. | ||||
Tags | No tags attached. | ||||
Why should it only be active when it hits the ground? After all, the arrow visible burns even before you shoot it :) | |
It does'nt actually burn - it is really a fire crystal that shatters on impact and turns to flames. Even if it did burn in air, it travels too fast to be able to relight a torch mid-air or burn away moss mid-air. So this really is a bug. Not to mention that it's burn radius is the same on impact as it is mid-air. |
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Scrap the fire arrow issue - it seems it happens for ALL arrows O.o | |
I think this is a consequence of how we put the stim on the projectile and later copy it over to the projectile_result. It is a bug, because for stuff like the gas arrow, it shouldn't KO an AI just by passing thru their bounding box and detonating 30 ft away, because it hasn't released the gas yet. I propose we fix this by storing the projectile_result stims on the projectile_result itself. I don't remember why we stored them on the projectile and then copied them over. Then we can still add stims to the projectiles if we want this behavior for something (like a very slow moving fireball that lights torches), but keep the on-detonation stims separate on the projectile_result. |
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Date Modified | Username | Field | Change |
---|---|---|---|
29.10.2007 08:01 | Dram | New Issue | |
01.11.2007 14:34 | tels | Note Added: 0000811 | |
03.11.2007 03:31 | Dram | Note Added: 0000812 | |
05.11.2007 03:18 | Dram | Note Added: 0000814 | |
05.11.2007 03:18 | Dram | Summary | Fire Arrow burns as it flies => Arrow stims active from launch |
05.11.2007 03:18 | Dram | Description Updated | |
05.11.2007 06:53 | anonymous | Note Added: 0000820 | |
05.11.2007 08:30 | Dram | Status | new => resolved |
02.03.2008 09:07 | greebo | Status | resolved => closed |
02.03.2008 09:07 | greebo | Resolution | open => fixed |
28.06.2008 18:10 | greebo | Fixed in Version | => SVN |