View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0004009 | The Dark Mod | AI | public | 04.01.2015 16:13 | 05.01.2015 14:06 |
| Reporter | grayman | Assigned To | grayman | ||
| Priority | normal | Severity | normal | Reproducibility | have not tried |
| Status | resolved | Resolution | fixed | ||
| Product Version | TDM 2.03 | ||||
| Target Version | TDM 2.03 | Fixed in Version | TDM 2.03 | ||
| Summary | 0004009: AI reaction to doused torch has changed from 2.02 | ||||
| Description | Oldjim says: Playing on my usual difficulty settings Hearing and Sight - Hard Core / Hard Core Playing Lords and Legacy In 2.02 putting out a torch held by a guard or indeed hitting him with a water arrow puts him into alert state In 2.03 he just ignores it other than dropping the torch if it is extinguished | ||||
| Tags | No tags attached. | ||||
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This isn't a reaction to the torch being doused. This is a reaction to getting hit by a water arrow. Confirmed. 2.02 raises the alert level to 20.0. 2.03 doesn't raise the alert level at all. It should. |
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Allow AI to react to projectiles, even when there’s no damage. Don’t react to moss blobs. Rev. 6443: Projectile.cpp State.cpp |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 04.01.2015 16:13 | grayman | New Issue | |
| 04.01.2015 16:13 | grayman | Status | new => assigned |
| 04.01.2015 16:13 | grayman | Assigned To | => grayman |
| 04.01.2015 19:39 | grayman | Note Added: 0007302 | |
| 04.01.2015 19:40 | grayman | Status | assigned => confirmed |
| 05.01.2015 14:06 | grayman | Note Added: 0007305 | |
| 05.01.2015 14:06 | grayman | Status | confirmed => resolved |
| 05.01.2015 14:06 | grayman | Resolution | open => fixed |
| 05.01.2015 14:06 | grayman | Fixed in Version | => TDM 2.03 |