View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0004013 | The Dark Mod | Coding | public | 05.01.2015 01:02 | 01.01.2024 18:59 |
Reporter | grayman | Assigned To | |||
Priority | normal | Severity | normal | Reproducibility | always |
Status | new | Resolution | open | ||
Product Version | TDM 2.03 | ||||
Summary | 0004013: Moss arrow thrower ignores gravity | ||||
Description | When the moss arrow hits something, it creates a 'result' entity which starts tossing out moss blobs. This looks fine when it's sitting on the floor, and is probably ok if it's sitting on a wall. But if you hit an AI in the head, the 'result' entity stays put in the air as the AI moves on. Looks silly. The 'result' should obey gravity and fall to the surface beneath it. Might need to add a spherical model to the thrower so we actually see something falling. At present, the flying moss blobs appear out of thin air. | ||||
Tags | realism | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
05.01.2015 01:02 | grayman | New Issue | |
09.01.2015 00:03 | Springheel | Note Added: 0007326 | |
12.10.2015 12:26 | grayman | Target Version | TDM 2.04 => |
01.01.2024 18:59 | Fiver | Tag Attached: realism |