View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0004094||The Dark Mod||Animation||public||16.02.2015 19:06||15.12.2018 19:52|
|Product Version||TDM 2.03|
|Summary||0004094: Blackjack 'Attack Cancel' Animation Glitch|
|Description||By design, TDM allows the player to holster their selected weapon. If I am about to swing my sword or fire an arrow at a guard, but then decide against this action - I can simply press the key assigned to 'Parry' and the character cancels the intended strike or "de-nocks" the arrow. |
The same applies for the blackjack, which the player can raise and lower at will.
However, while the animations for cancelling the sword strike and the "de-nocking" of an arrow play perfectly, the one for the blackjack does not - as the attached image demonstrates.
|Steps To Reproduce||1. Select Blackjack|
2. Raise Blackjack in preparation for a strike (hold in this position)
3. Press button assigned to 'Parry' ('Z' by default)
4. Observe the jarring physical disconnection between the Blackjack object and the character's hand.
|Additional Information||Because it is not listed as performing this function in the Controls section, some people may not realise that one can actually cancel a prepared attack.|
I would like to propose that the 'Parry' description be amended to include ("Aborts attack when weapon is raised") or something to that effect.
|Tags||No tags attached.|
|16.02.2015 19:06||Dunedain19||New Issue|
|16.02.2015 19:06||Dunedain19||File Added: TDM Blackjack Animation Glitch.jpg|
|15.12.2018 19:49||nbohr1more||Relationship added||related to 0002509|
|15.12.2018 19:50||nbohr1more||Relationship deleted||related to 0002509|
|15.12.2018 19:51||nbohr1more||Relationship added||duplicate of 0002509|
|15.12.2018 19:51||nbohr1more||Note Added: 0010936|
|15.12.2018 19:52||nbohr1more||Assigned To||=> Springheel|
|15.12.2018 19:52||nbohr1more||Status||new => closed|
|15.12.2018 19:52||nbohr1more||Resolution||open => duplicate|