View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0004097 | The Dark Mod | AI | public | 17.02.2015 23:13 | 15.09.2017 03:52 |
| Reporter | Cadex | Assigned To | |||
| Priority | normal | Severity | normal | Reproducibility | always |
| Status | closed | Resolution | unable to reproduce | ||
| Product Version | TDM 2.03 | ||||
| Summary | 0004097: Wench in Mandrasola gets stuck on door (after pickpocket) | ||||
| Description | I picked the wench's pocket as she walked toward the hidden door switch, which caused her to perform the "pickpocket noticed" animation instead of bending down to activate the switch. She then walked over to the wall where the door would be and endlessly walked in small circles in front of it. | ||||
| Steps To Reproduce | 1. Load the attached save. 2. Pickpocket the wench (without alerting her) as she approaches the switch, about a couple seconds before she reaches it. 3. She won't activate the switch and tries to walk into the closed door. | ||||
| Tags | No tags attached. | ||||
| Attached Files | |||||
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Too much code has changed since this report. 2.05 crashes with tdm_force_savegame_load. 2.06 has a whole new savegame format for 32-bit \ 64-bit interoperability AI movement and reactions changed substantially in 2.04 Please reopen if you can reproduce on the latest build |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 17.02.2015 23:13 | Cadex | New Issue | |
| 17.02.2015 23:13 | Cadex | File Added: wench.save | |
| 15.09.2017 03:52 | nbohr1more | Note Added: 0009248 | |
| 15.09.2017 03:52 | nbohr1more | Status | new => closed |
| 15.09.2017 03:52 | nbohr1more | Resolution | open => unable to reproduce |