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IDProjectCategoryView StatusLast Update
0004097The Dark ModAIpublic15.09.2017 03:52
ReporterCadex Assigned To 
PrioritynormalSeveritynormalReproducibilityalways
Status closedResolutionunable to reproduce 
Product VersionTDM 2.03 
Summary0004097: Wench in Mandrasola gets stuck on door (after pickpocket)
DescriptionI picked the wench's pocket as she walked toward the hidden door switch, which caused her to perform the "pickpocket noticed" animation instead of bending down to activate the switch. She then walked over to the wall where the door would be and endlessly walked in small circles in front of it.
Steps To Reproduce1. Load the attached save.
2. Pickpocket the wench (without alerting her) as she approaches the switch, about a couple seconds before she reaches it.
3. She won't activate the switch and tries to walk into the closed door.
TagsNo tags attached.
Attached Files
wench.save (1,407,236 bytes)

Activities

nbohr1more

nbohr1more

15.09.2017 03:52

developer   ~0009248

Too much code has changed since this report.

2.05 crashes with tdm_force_savegame_load.

2.06 has a whole new savegame format for 32-bit \ 64-bit interoperability

AI movement and reactions changed substantially in 2.04

Please reopen if you can reproduce on the latest build

Issue History

Date Modified Username Field Change
17.02.2015 23:13 Cadex New Issue
17.02.2015 23:13 Cadex File Added: wench.save
15.09.2017 03:52 nbohr1more Note Added: 0009248
15.09.2017 03:52 nbohr1more Status new => closed
15.09.2017 03:52 nbohr1more Resolution open => unable to reproduce