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IDProjectCategoryView StatusLast Update
0004140The Dark ModAnimationpublic17.12.2020 01:41
ReporterSpringheel Assigned To 
PrioritynormalSeveritynormalReproducibilityhave not tried
Status newResolutionopen 
Product VersionTDM 2.03 
Summary0004140: Ai head butting during combat
DescriptionAi will sometimes lean forward while attacking, hitting the player with their head. This is because combat controls the leg channel, and the hips lean forward quite a bit while running. This was fixed once by putting leg overrides in the combat frame commands, but recent animation changes may have affected that fix.
TagsNo tags attached.

Relationships

related to 0004064 new Checklist of minor anim issues for 2.04 

Activities

Springheel

Springheel

21.04.2015 19:48

administrator   ~0007487

Just to clarify a bit more--during combat, there are two things controlling the AI: movement and attacks. The leg channel is controlled by the AI's need to move within range of the player, and the torso channel is controlled by the attack/block code.

Our run animation has the AI lean forward quite a bit, so when the legs cause the AI to run at the same time the torso is swinging, the AI winds up bending down and head-butting the player.

I fixed this once by putting leg channel overrides in the combat frame commands--this meant that when the AI started his combat swing on the torso, the legs would stop running for a moment. It looked fine and didn't create any serious exploits. IIRC, the 2.03 changes to animations made leg overrides not work anymore, so this issue will need to be solved in a different way when animation is reworked for 2.04.
Springheel

Springheel

15.01.2016 14:34

administrator   ~0008026

Last edited: 15.01.2016 14:35

I can't remember why the leg overrides don't work anymore, but another option is to just re-enable that function? Seems like the ability to override a particular channel on a particular frame will always be useful.

SteveL

SteveL

29.01.2016 18:51

reporter   ~0008035

I'm reluctant to mess with animation overrides again in 2.04 after the grief it gave us in 2.03. So much grief that grayman and I decided to work on a new simplified animation system, but that hasn't happened yet. I'll bump this to 2.05.

Issue History

Date Modified Username Field Change
20.04.2015 18:01 Springheel New Issue
21.04.2015 19:48 Springheel Note Added: 0007487
15.01.2016 14:28 Springheel Assigned To => SteveL
15.01.2016 14:28 Springheel Status new => assigned
15.01.2016 14:34 Springheel Note Added: 0008026
15.01.2016 14:35 Springheel Note Edited: 0008026
29.01.2016 18:51 SteveL Note Added: 0008035
29.01.2016 18:51 SteveL Target Version TDM 2.04 => TDM 2.05
22.11.2016 20:51 nbohr1more Target Version TDM 2.05 => TDM 2.06
22.11.2016 21:01 nbohr1more Relationship added related to 0004064
15.02.2017 04:34 grayman Assigned To SteveL =>
15.02.2017 04:34 grayman Status assigned => new
05.10.2017 17:22 nbohr1more Target Version TDM 2.06 => TDM 2.07
19.12.2018 14:13 nbohr1more Target Version TDM 2.07 => TDM 2.08
22.03.2020 12:05 grayman Target Version TDM 2.08 => TDM 2.09
17.12.2020 01:41 nbohr1more Target Version TDM 2.09 =>