View Issue Details

IDProjectCategoryView StatusLast Update
0004158The Dark ModDef / Setuppublic11.06.2016 13:35
ReporterSteveL Assigned ToSteveL  
PrioritynormalSeveritynormalReproducibilityN/A
Status resolvedResolutionfixed 
Product VersionTDM 2.03 
Target VersionTDM 2.04Fixed in VersionTDM 2.04 
Summary0004158: Untextured tunic for skin wench/bare_feet defined in tdm_ai_townsfolk_wench.skin
DescriptionPhoto here http://forums.thedarkmod.com/topic/15101-fan-mission-requiem-by-gelo-moonbo-fleisher-2013106/page-12#entry372155

The tunic shows up black in the Requiem church scene.
TagsNo tags attached.

Activities

Springheel

Springheel

06.02.2016 14:07

administrator   ~0008040

I put a wench in a map and gave her the wench/bare_feet and she looks correct. It's possible I fixed this last year and forgot to close this...if no one is reporting the problem anymore I will need to see an example I can reproduce.
grayman

grayman

29.03.2016 17:02

viewer   ~0008063

I can't figure out what had to change to make this work. I've been through the materials and skin files for the wench.

Can you point me to the actual change so that I can make sure it's included in 2.04?
SteveL

SteveL

07.05.2016 19:37

reporter   ~0008141

Last edited: 07.05.2016 19:38

This is not fixed in the latest 2.05 svn, at least not in Requiem. Springheel must not have committed his fix, if he had one and wasn't simply mistaken. Or maybe it's a map issue.

There's a console warning to go with it:
WARNING:Couldn't load image: models/md5/chars/townsfolk/wench/wench_bodice

*the missing material isn't named in the skin

SteveL

SteveL

11.06.2016 13:32

reporter   ~0008209

Ok so it does work in a test map in both 2.05 SVN and in the Beta 2.04.

I got to the bottom of it. A material decl went missing from tdm_ai_wench.mtr when Springheel overhauled the wench in 2.03. models/md5/chars/townsfolk/wench/wench_bodice (rv13705)

It's not used in the new wench model, which will always override the old model where mappers have used a standard wench AI, but Requiem uses func_animates for the church congregation and they reference the old wench model directly. Replaced the def and that fixes it in Requiem.
SteveL

SteveL

11.06.2016 13:35

reporter   ~0008210

At rev 14503

Issue History

Date Modified Username Field Change
27.05.2015 18:25 SteveL New Issue
08.01.2016 21:32 Springheel Assigned To => Springheel
08.01.2016 21:32 Springheel Status new => assigned
06.02.2016 14:07 Springheel Note Added: 0008040
06.02.2016 14:09 Springheel Status assigned => feedback
29.03.2016 17:02 grayman Note Added: 0008063
07.05.2016 18:02 SteveL Assigned To Springheel => SteveL
07.05.2016 18:02 SteveL Status feedback => assigned
07.05.2016 19:37 SteveL Note Added: 0008141
07.05.2016 19:38 SteveL Note Edited: 0008141
11.06.2016 13:32 SteveL Note Added: 0008209
11.06.2016 13:35 SteveL Note Added: 0008210
11.06.2016 13:35 SteveL Status assigned => resolved
11.06.2016 13:35 SteveL Fixed in Version => TDM 2.04
11.06.2016 13:35 SteveL Resolution open => fixed