View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0004183 | The Dark Mod | Design/Coding | public | 21.07.2015 17:50 | 31.07.2015 19:10 |
Reporter | SteveL | Assigned To | SteveL | ||
Priority | normal | Severity | normal | Reproducibility | N/A |
Status | closed | Resolution | no change required | ||
Product Version | TDM 2.03 | ||||
Target Version | TDM 2.04 | ||||
Summary | 0004183: Crack decals on glass should not time out | ||||
Description | Decals on animated meshes (blood splats on AI, basically) do not time out. Decals on worldspawn and statics do time out. Cracks on glass ideally shouldn't ever vanish. Look for a performant way to avoid the time-out that's built in to decals on statics. | ||||
Tags | No tags attached. | ||||
child of | 0004177 | new | Func_fractures overhaul |
Date Modified | Username | Field | Change |
---|---|---|---|
21.07.2015 17:50 | SteveL | New Issue | |
21.07.2015 17:50 | SteveL | Status | new => assigned |
21.07.2015 17:50 | SteveL | Assigned To | => SteveL |
21.07.2015 17:50 | SteveL | Relationship added | child of 0004177 |
31.07.2015 19:10 | SteveL | Note Added: 0007681 | |
31.07.2015 19:10 | SteveL | Status | assigned => closed |
31.07.2015 19:10 | SteveL | Resolution | open => no change required |