View Issue Details

IDProjectCategoryView StatusLast Update
0004206The Dark ModSoundpublic06.08.2022 14:08
ReporterBikerdude Assigned To 
PrioritynormalSeveritynormalReproducibilityalways
Status newResolutionopen 
Product VersionTDM 2.10 
Summary0004206: Wooden chests sound exactly like wooden doors
DescriptionWhen you open and close wooden chests or footlockers, it sounds exactly like wooden doors opening and closing which is quite disturbing when guards are around and behind a closed wooden door to the room you are in.
Steps To ReproduceJust check any mission with wooden chests and wooden doors in it.
TagsNo tags attached.

Activities

Springheel

Springheel

27.08.2015 14:33

administrator   ~0007745

It's up to mappers to select the sound they want for chests, although it might help if we made sure the prefabs didn't use that sound by default.

user81

28.03.2018 09:40

  ~0010202

@wesp5, got a list of prefabs that need looking at..?
wesp5

wesp5

31.03.2018 16:46

reporter   ~0010332

@bikerdude: sadly no.

user81

22.12.2018 09:53

  ~0011024

This still needs to be looked at.
Bikerdude

Bikerdude

25.12.2020 23:31

reporter   ~0013198

Last edited: 25.12.2020 23:43

How much work is involved in fixing this? Is it a simple case of just checking and correcting all the chest/footlocker prefabs?
Bikerdude

Bikerdude

25.12.2020 23:34

reporter   ~0013199

Where has the edit button gone, I am unable to correct my grammar and spelling in the above note.
nbohr1more

nbohr1more

25.12.2020 23:45

developer   ~0013200

The edit button only appears when your mouse pointer is near your username.

I think you are right. If someone reviewed and updated all the prefab sounds with better sounds that would ensure
that chests in future missions would be distinguishable from doors.
Bikerdude

Bikerdude

25.12.2020 23:48

reporter   ~0013203

Its seems in the tracker wasn't logged by me directly, I am unable to edit notes I leave on other trackers.
Bikerdude

Bikerdude

25.12.2020 23:49

reporter   ~0013204

How much time have we got before 2.09 is released..? for me to go through all the aforementioned prefabs and correct them?
Bikerdude

Bikerdude

06.08.2022 14:08

reporter   ~0015134

Will work on this so its gets included in the 2.11 release.

Issue History

Date Modified Username Field Change
26.08.2015 07:24 wesp5 New Issue
27.08.2015 14:33 Springheel Note Added: 0007745
28.03.2018 09:39 user81 Assigned To => user81
28.03.2018 09:39 user81 Status new => assigned
28.03.2018 09:40 user81 Note Added: 0010202
31.03.2018 16:46 wesp5 Note Added: 0010332
22.12.2018 09:53 user81 Note Added: 0011024
22.12.2018 09:53 user81 Assigned To user81 =>
22.12.2018 09:53 user81 Status assigned => new
25.12.2020 23:31 Bikerdude Note Added: 0013198
25.12.2020 23:34 Bikerdude Note Added: 0013199
25.12.2020 23:43 nbohr1more Note Edited: 0013198
25.12.2020 23:45 nbohr1more Note Added: 0013200
25.12.2020 23:48 Bikerdude Note Added: 0013203
25.12.2020 23:49 Bikerdude Note Added: 0013204
26.12.2020 12:42 Bikerdude Reporter wesp5 => Bikerdude
06.08.2022 14:08 Bikerdude Product Version TDM 2.03 => TDM 2.10
06.08.2022 14:08 Bikerdude Note Added: 0015134