View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0004223 | The Dark Mod | Animation | public | 30.09.2015 21:00 | 21.12.2018 14:14 |
Reporter | Springheel | Assigned To | grayman | ||
Priority | normal | Severity | normal | Reproducibility | have not tried |
Status | resolved | Resolution | duplicate | ||
Product Version | TDM 2.03 | ||||
Target Version | TDM 2.07 | Fixed in Version | TDM 2.07 | ||
Summary | 0004223: Sitting AI play standing blinded animation | ||||
Description | When a sitting AI is blinded by a flashbomb, they jump to standing and then snap back to sitting when finished. Either they should play a sitting blinded animation, or they should stay standing after the standing blinded animation. | ||||
Tags | No tags attached. | ||||
This might be because the blinded animation has an override command on the legs channel? Something to check. | |
Actually, walk_blind does NOT have an override flag. So it should not be playing on the leg channel when sitting AI are flashed. This is probably related to the animation issues of 2.03. | |
Date Modified | Username | Field | Change |
---|---|---|---|
30.09.2015 21:00 | Springheel | New Issue | |
30.09.2015 21:00 | Springheel | Note Added: 0007823 | |
09.10.2015 20:50 | Springheel | Note Added: 0007847 | |
09.10.2015 20:50 | Springheel | Assigned To | => SteveL |
09.10.2015 20:50 | Springheel | Status | new => assigned |
15.02.2017 04:38 | grayman | Assigned To | SteveL => |
15.02.2017 04:38 | grayman | Status | assigned => new |
21.12.2018 14:14 | nbohr1more | Relationship added | duplicate of 0004270 |
21.12.2018 14:14 | nbohr1more | Assigned To | => grayman |
21.12.2018 14:14 | nbohr1more | Status | new => resolved |
21.12.2018 14:14 | nbohr1more | Resolution | open => duplicate |
21.12.2018 14:14 | nbohr1more | Fixed in Version | => TDM 2.07 |
21.12.2018 14:14 | nbohr1more | Target Version | => TDM 2.07 |