View Issue Details

IDProjectCategoryView StatusLast Update
0004223The Dark ModAnimationpublic21.12.2018 14:14
ReporterSpringheel Assigned Tograyman  
PrioritynormalSeveritynormalReproducibilityhave not tried
Status resolvedResolutionduplicate 
Product VersionTDM 2.03 
Target VersionTDM 2.07Fixed in VersionTDM 2.07 
Summary0004223: Sitting AI play standing blinded animation
DescriptionWhen a sitting AI is blinded by a flashbomb, they jump to standing and then snap back to sitting when finished. Either they should play a sitting blinded animation, or they should stay standing after the standing blinded animation.
TagsNo tags attached.

Relationships

duplicate of 0004270 resolvedgrayman AI playing cards react badly to a flashbomb 

Activities

Springheel

Springheel

30.09.2015 21:00

administrator   ~0007823

This might be because the blinded animation has an override command on the legs channel? Something to check.
Springheel

Springheel

09.10.2015 20:50

administrator   ~0007847

Actually, walk_blind does NOT have an override flag. So it should not be playing on the leg channel when sitting AI are flashed. This is probably related to the animation issues of 2.03.

Issue History

Date Modified Username Field Change
30.09.2015 21:00 Springheel New Issue
30.09.2015 21:00 Springheel Note Added: 0007823
09.10.2015 20:50 Springheel Note Added: 0007847
09.10.2015 20:50 Springheel Assigned To => SteveL
09.10.2015 20:50 Springheel Status new => assigned
15.02.2017 04:38 grayman Assigned To SteveL =>
15.02.2017 04:38 grayman Status assigned => new
21.12.2018 14:14 nbohr1more Relationship added duplicate of 0004270
21.12.2018 14:14 nbohr1more Assigned To => grayman
21.12.2018 14:14 nbohr1more Status new => resolved
21.12.2018 14:14 nbohr1more Resolution open => duplicate
21.12.2018 14:14 nbohr1more Fixed in Version => TDM 2.07
21.12.2018 14:14 nbohr1more Target Version => TDM 2.07