View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0004238 | The Dark Mod | AI | public | 24.10.2015 00:43 | 09.01.2016 00:18 |
Reporter | grayman | Assigned To | grayman | ||
Priority | normal | Severity | normal | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | ||
Product Version | SVN | ||||
Target Version | TDM 2.04 | Fixed in Version | TDM 2.04 | ||
Summary | 0004238: AI occupying same spot | ||||
Description | See if there's a simple way to keep AI from standing in the same spot when searching. The problems spots are probably either guard or observation spots. Test with the thieves.pk4 pack. | ||||
Tags | No tags attached. | ||||
thieves.pk4 isn't really representative of what's going on. It forces 4 AI to go to the same path_corner at the same time, which doesn't really happen in a real mission, since map authors are careful to give each AI its own patrol route. Skipping that as an example, and focusing on the guard and observation spots that are created dynamically during a search by multiple AI. |
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If given a spot to go to during searching, and another AI is already standing there, skip that spot and pick another. Don't run if in less than Agitated Searching mode. rev. 6562: SearchingState.cpp GuardSpotTask.cpp InvestigateSpotTask.cpp ResolveMovementBlockTask.cpp ResolveMovementBlockTask.h AAS_local.h AAS_routing.cpp AI.cpp AI.h MovementSubsystem.cpp SearchManager.cpp Game_local.cpp |
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If there are further changes, I'll make them during beta. | |
Date Modified | Username | Field | Change |
---|---|---|---|
24.10.2015 00:43 | grayman | New Issue | |
24.10.2015 00:43 | grayman | Status | new => assigned |
24.10.2015 00:43 | grayman | Assigned To | => grayman |
08.12.2015 02:09 | grayman | Note Added: 0007903 | |
17.12.2015 15:20 | grayman | Note Added: 0007909 | |
17.12.2015 15:20 | grayman | Status | assigned => feedback |
17.12.2015 15:20 | grayman | Resolution | open => fixed |
17.12.2015 15:20 | grayman | Fixed in Version | => TDM 2.04 |
09.01.2016 00:18 | grayman | Note Added: 0008011 | |
09.01.2016 00:18 | grayman | Status | feedback => assigned |
09.01.2016 00:18 | grayman | Status | assigned => resolved |