View Issue Details

IDProjectCategoryView StatusLast Update
0004267The Dark ModAIpublic12.08.2016 01:06
Reportergrayman Assigned Tograyman  
PrioritynormalSeveritynormalReproducibilityhave not tried
Status closedResolutionno change required 
Product VersionSVN 
Summary0004267: AI issues noticed while playing CoO: Behind Closed Doors on SVN
Description1 - When approaching the Builder's warehouse at mission start, I alerted the patrolling guard, who started searching for me in the vicinity of the wall gate. When the Builder guard came out from the warehouse and reached his standing spot at the corner of the balcony, he cried out, "I am coming, brother!" This was a response to the searching guard's search barks. But the Builder guard has no way to get down to the street, so saying what he did makes no sense. He stayed where he was, and started searching his balcony. While seeing another guard searching might make a guard suspicious, he certainly shouldn't say what he did.
TagsNo tags attached.

Activities

grayman

grayman

12.08.2016 01:06

viewer   ~0008260

The snd_assistFriend barks are a mixture of "I'm on the way" and "Help is on the way".

The first set makes no sense, but the second is okay, so I'm going to leave this alone and not check for the helper's ability to reach the requester.

Issue History

Date Modified Username Field Change
02.01.2016 17:01 grayman New Issue
02.01.2016 17:01 grayman Status new => assigned
02.01.2016 17:01 grayman Assigned To => grayman
03.01.2016 18:04 grayman Target Version => TDM 2.05
12.08.2016 01:06 grayman Note Added: 0008260
12.08.2016 01:06 grayman Status assigned => closed
12.08.2016 01:06 grayman Resolution open => no change required
12.08.2016 01:06 grayman Target Version TDM 2.05 =>