View Issue Details

IDProjectCategoryView StatusLast Update
0004279The Dark ModCodingpublic09.06.2016 02:31
ReporterSpringheel Assigned Torebb  
PrioritynormalSeveritynormalReproducibilityalways
Status resolvedResolutionfixed 
Product VersionTDM 2.04 
Target VersionTDM 2.04Fixed in VersionTDM 2.04 
Summary0004279: Ambient light brightens objects inconsistently
DescriptionIf you put two objects beside each other and rotate one of them; the first will appear much darker or brighter than it should under ambient light.

This results in some models appearing much brighter in ambient light than they should.

There are no theories yet about why this is happening. It affects some models quite strongly, but may not affect certain models at all?

It seems to affect all stages of the material--diffuse, specular and normalmap.

The effect is not visible in 1.07, but is visible in 2.02, so whatever caused it happened in between those two versions.

Discussion here: http://forums.thedarkmod.com/topic/17680-problem-with-ambient-world-light/
TagsNo tags attached.

Activities

rebb

rebb

08.06.2016 08:24

reporter   ~0008202

Related to hemisphere lighting component of the ambient light shader.
Was using object-space "up" direction, but requires world-space "up" to work consistently for differently oriented models.

Issue History

Date Modified Username Field Change
16.01.2016 21:05 Springheel New Issue
16.01.2016 21:06 Springheel Summary Ambient light brightens objects differently depending on the rotation => Ambient light brightens objects inconsistently
16.01.2016 21:06 Springheel Description Updated
08.06.2016 08:23 rebb Assigned To => rebb
08.06.2016 08:23 rebb Status new => assigned
08.06.2016 08:24 rebb Note Added: 0008202
08.06.2016 08:24 rebb Status assigned => resolved
08.06.2016 08:24 rebb Resolution open => fixed
09.06.2016 02:31 grayman Fixed in Version => TDM 2.04
09.06.2016 02:31 grayman Target Version => TDM 2.04